private void Awake() { // Set reference to LevelChanger levelChanger = FindObjectOfType <LevelChanger>(); // Get child objects and add to childMenus list foreach (Transform obj in transform) { childMenus.Add(obj.gameObject); } }
private LevelChanger levelChanger = null; // Level changer in scene private void Awake() { levelChanger = FindObjectOfType <LevelChanger>(); // Find and store reference to level changer object }