private void CommandExecuted(object sender, ExecutedRoutedEventArgs e) { if (e.Command == ApplicationCommands.Close) { this.Close(); } if (e.Command == GameViewModel.StartGameCommand) { var model = new GameViewModel(); StartGame startGameDialog = new StartGame(); var options = GameOptions.Create(); startGameDialog.DataContext = options; var result = startGameDialog.ShowDialog(); if (result.HasValue && result.Value == true) { options.Save(); model.StartNewGame(); DataContext = model; } } if (e.Command == GameOptions.OptionsCommand) { var dialog = new Options(); var result = dialog.ShowDialog(); if (result.HasValue && result.Value == true) { DataContext = new GameViewModel(); // Clear current game } } if (e.Command == GameViewModel.ShowAboutCommand) { var dialog = new About(); dialog.ShowDialog(); } e.Handled = true; }
public Options() { _gameOptions = GameOptions.Create(); DataContext = _gameOptions; InitializeComponent(); }
//添加一个新的默认构造函数 public GameViewModel() { _players = new List <Player>(); _gameOptions = GameOptions.Create(); }