public override void PlayEveryTurn(Player player) { foreach (UrbanBuildingCard card in player.UrbanBuildingCardList) { if (card.Age > temp && (card.Utype == UrbanBuildingType.Lab || card.Utype == UrbanBuildingType.Library)) { bestLabOrLib = card; temp = card.Age; } } player.SciencePoint += bestLabOrLib.Age; }
public override void PlayOnce(Player player) { FeedBackText.Instance.Text = leaderName + " Played"; player.LongEffect.Add(leaderName); foreach (UrbanBuildingCard card in player.UrbanBuildingCardList) { if (card.Age > temp && (card.Utype == UrbanBuildingType.Lab || card.Utype == UrbanBuildingType.Library)) { bestLabOrLib = card; temp = card.Age; } } player.SciencePoint += bestLabOrLib.Age; }