Пример #1
0
 public override void PlayEveryTurn(Player player)
 {
     foreach (UrbanBuildingCard card in player.UrbanBuildingCardList)
     {
         if (card.Age > temp && (card.Utype == UrbanBuildingType.Lab || card.Utype == UrbanBuildingType.Library))
         {
             bestLabOrLib = card;
             temp         = card.Age;
         }
     }
     player.SciencePoint += bestLabOrLib.Age;
 }
Пример #2
0
        public override void PlayOnce(Player player)
        {
            FeedBackText.Instance.Text = leaderName + " Played";

            player.LongEffect.Add(leaderName);

            foreach (UrbanBuildingCard card in player.UrbanBuildingCardList)
            {
                if (card.Age > temp && (card.Utype == UrbanBuildingType.Lab || card.Utype == UrbanBuildingType.Library))
                {
                    bestLabOrLib = card;
                    temp         = card.Age;
                }
            }
            player.SciencePoint += bestLabOrLib.Age;
        }