//キャリブレーション public void CaliblationUpdate(ShadowPackage proccesedMatPckage) { Mat srcImg = new Mat(); //入力画像 srcImg = proccesedMatPckage.srcMat.Clone(); this.imgChannles = srcImg.Channels(); #region if (this.fragCutImg == 1) { this.cutRect = new CutRect(srcImg); this.fragCutImg = 0; this.imageWidth = srcImg.Width; this.imageHeight = srcImg.Height; } #endregion //座標の取得 this.backIn_Pt = this.changePt(this._getPtForCalib(0)); this.backOut_Pt = this.changePt(this._getPtForCalib(1)); this.floorIn_Pt = this.changePt(this._getPtForCalib(2)); this.floorOut_Pt = this.changePt(this._getPtForCalib(3)); this.backOut_Pt = this.changePtRange(this.backOut_Pt); this.floorOut_Pt = this.changePtRange(this.floorOut_Pt); //back #region this.backIn_Pt = this.changePtRange(this.backIn_Pt); this.backDstImg = this.PerspectiveProject(srcImg, this.backIn_Pt, this.backOut_Pt).Clone(); this.backDstImg = cutRect.CutImage(this.backDstImg,this.backOut_Pt).Clone(); #endregion //floor #region this.floorIn_Pt = this.changePtRange(this.floorIn_Pt); this.floorDstImg = this.PerspectiveProject(srcImg, this.floorIn_Pt, this.floorOut_Pt).Clone(); this.floorDstImg = cutRect.CutImage(this.floorDstImg, this.floorOut_Pt).Clone(); #endregion srcImg.Dispose(); }
//キャリブレーション public void CaliblationUpdate(ShadowPackage proccesedMatPckage) { Mat srcImg = new Mat(); //入力画像 srcImg = proccesedMatPckage.srcMat.Clone(); this.imgChannles = srcImg.Channels(); #region if (this.fragCutImg == 1) { this.cutRect = new CutRect(srcImg); this.fragCutImg = 0; this.imageWidth = srcImg.Width; this.imageHeight = srcImg.Height; } #endregion //座標の取得 this.backIn_Pt = this.changePt(this._getPtForCalib(0)); this.backOut_Pt = this.changePt(this._getPtForCalib(1)); this.floorIn_Pt = this.changePt(this._getPtForCalib(2)); this.floorOut_Pt = this.changePt(this._getPtForCalib(3)); this.backOut_Pt = this.changePtRange(this.backOut_Pt); this.floorOut_Pt = this.changePtRange(this.floorOut_Pt); //back #region this.backIn_Pt = this.changePtRange(this.backIn_Pt); this.backDstImg = this.PerspectiveProject(srcImg, this.backIn_Pt, this.backOut_Pt).Clone(); this.backDstImg = cutRect.CutImage(this.backDstImg, this.backOut_Pt).Clone(); #endregion //floor #region this.floorIn_Pt = this.changePtRange(this.floorIn_Pt); this.floorDstImg = this.PerspectiveProject(srcImg, this.floorIn_Pt, this.floorOut_Pt).Clone(); this.floorDstImg = cutRect.CutImage(this.floorDstImg, this.floorOut_Pt).Clone(); #endregion srcImg.Dispose(); }