Пример #1
0
 private static void DisplayGame(CardHand playerOneHand, CardHand playerTwoHand)
 {
     GamePlay += String.Format("Round: {2} <br/> Player one has {0} cards and Player two has {1} cards <br />", playerOneHand.CurrentHand.Count, playerTwoHand.CurrentHand.Count, RoundCount);
     GamePlay += String.Format("Battle Cards: {0} of {1} versus {2} of {3} <br />",
                               playerOneHand.CurrentHand[0].CardName, playerOneHand.CurrentHand[0].Suit,
                               playerTwoHand.CurrentHand[0].CardName, playerTwoHand.CurrentHand[0].Suit);
 }
Пример #2
0
 private static void AddWarCardsToBounty(CardHand playerHand)
 {
     for (int addToBounty = 0; addToBounty < 3; addToBounty++)
     {
         if (playerHand.CurrentHand.Count > 1)
         {
             currentBounty.Add(playerHand.CurrentHand[0]);
             playerHand.CurrentHand.RemoveAt(0);
         }
     }
 }
Пример #3
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        //OR
        internal static void PlayThisManyRounds(CardHand playerOneHand, CardHand playerTwoHand, int roundsToPlay)
        {
            Winner     = null;
            RoundCount = 1;

            while (RoundCount <= roundsToPlay && Winner == null)
            {
                PlayRound(playerOneHand, playerTwoHand);
                CheckForGameWinner(playerOneHand, playerTwoHand);
            }
            CheckShortGameWinner(playerOneHand, playerTwoHand);
        }
Пример #4
0
 public static void PlayGame(CardHand playerOneHand, CardHand playerTwoHand)
 {
     GameStartTime = DateTime.Now;
     Winner        = null;
     RoundCount    = 1;
     while (Winner == null)
     {
         PlayRound(playerOneHand, playerTwoHand);
         CheckForGameWinner(playerOneHand, playerTwoHand);
     }
     GameEndTime = DateTime.Now;
 }
Пример #5
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 private static void CheckForGameWinner(CardHand playerOne, CardHand playerTwo)
 {
     Winner = null;
     if (playerOne.CurrentHand.Count == 0)
     {
         Winner = playerTwo.FullName;
     }
     if (playerTwo.CurrentHand.Count == 0)
     {
         Winner = playerOne.FullName;
     }
 }
        protected void GamePlay20Button_Click(object sender, EventArgs e)
        {
            int      roundCount    = 20;
            CardDeck newDeck       = new CardDeck();
            CardHand PlayerOneHand = new CardHand(Player1Name.Text);
            CardHand PlayerTwoHand = new CardHand(Player2Name.Text);

            WarGame.Deal(newDeck, PlayerOneHand, PlayerTwoHand);
            WarGame.PlayThisManyRounds(PlayerOneHand, PlayerTwoHand, roundCount);
            GameResultsLabel.Text = WarGame.GamePlay;
            WarGame.GamePlay      = "";
            GamePlay20Button.Focus();
        }
Пример #7
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 //If playing a round count based game. Check at the end of the last round
 private static void CheckShortGameWinner(CardHand playerOneHand, CardHand playerTwoHand)
 {
     if (playerOneHand.CurrentHand.Count > playerTwoHand.CurrentHand.Count)
     {
         GamePlay += String.Format("{0} won with {1} card to {2}'s {3} cards", playerOneHand.FullName, playerOneHand.CurrentHand.Count, playerTwoHand.FullName, playerTwoHand.CurrentHand.Count);
     }
     else if (playerTwoHand.CurrentHand.Count > playerOneHand.CurrentHand.Count)
     {
         GamePlay += String.Format("<strong>{0} won with {1} cards to {2}'s {3} cards</strong>", playerTwoHand.FullName, playerTwoHand.CurrentHand.Count, playerOneHand.FullName, playerOneHand.CurrentHand.Count);
     }
     else
     {
         GamePlay += "<strong>Nobody Won. It was a tie. :( </strong>";
     }
 }
Пример #8
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 private static void War(CardHand playerOne, CardHand playerTwo)
 {
     GamePlay += "<h3><strong> WAR!!! </strong> </h3><br/>";
     if (playerOne.CurrentHand.Count > 0 && playerTwo.CurrentHand.Count > 0)
     {
         AddWarCardsToBounty(playerOne);
         AddWarCardsToBounty(playerTwo);
         PlayCard(playerOne, playerTwo);
         CompareCards(playerOne, playerTwo);
     }
     else
     {
         CheckForGameWinner(playerOne, playerTwo);
     }
 }
Пример #9
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 private static void CompareCards(CardHand playerOne, CardHand playerTwo)
 {
     if (currentBounty[currentBounty.Count - 2].Value > currentBounty[currentBounty.Count - 1].Value)
     {
         PlayerWonRound(playerOne, playerTwo);
     }
     else if (currentBounty[currentBounty.Count - 1].Value > currentBounty[currentBounty.Count - 2].Value)
     {
         PlayerWonRound(playerTwo, playerOne);
     }
     else
     {
         War(playerOne, playerTwo);
     }
 }
        protected void GamePlayButton_Click(object sender, EventArgs e)
        {
            //Need: add time taken
            CardDeck newDeck       = new CardDeck();
            CardHand PlayerOneHand = new CardHand(Player1Name.Text);
            CardHand PlayerTwoHand = new CardHand(Player2Name.Text);

            WarGame.Deal(newDeck, PlayerOneHand, PlayerTwoHand);
            WarGame.PlayGame(PlayerOneHand, PlayerTwoHand);
            WarGame.GamePlay += String.Format("<br/><strong> {0} has won the game!</strong> <br/> Rounds played: {1} <br/>", WarGame.Winner, WarGame.RoundCount - 1);

            WarGame.GamePlay     += "This Game Took " + WarGame.GameEndTime.Subtract(WarGame.GameStartTime).ToString(@"ss\.ffff") + " seconds";
            GameResultsLabel.Text = WarGame.GamePlay;
            WarGame.ResetGamePlay();
            GamePlay20Button.Focus();
        }
Пример #11
0
 private static void PlayCard(CardHand playerOne, CardHand playerTwo)
 {
     if (playerOne.CurrentHand.Count > 0 && playerTwo.CurrentHand.Count > 0)
     {
         DisplayGame(playerOne, playerTwo);
         currentBounty.Add(playerOne.CurrentHand[0]);
         currentBounty.Add(playerTwo.CurrentHand[0]);
         playerOne.CurrentHand.RemoveAt(0);
         playerTwo.CurrentHand.RemoveAt(0);
         DisplayBounty();
         RoundCount += 1;
     }
     else
     {
         CheckForGameWinner(playerOne, playerTwo);
     };
 }
Пример #12
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        public static void Deal(CardDeck currentDeck, CardHand PlayerOne, CardHand PlayerTwo)
        {
            int _randomCard = random.Next(0, currentDeck.Deck.Count);


            CardHand _currentHandToDeal = PlayerOne;

            for (int _cardsRemaining = currentDeck.Deck.Count; _cardsRemaining > 0; _cardsRemaining--)
            {
                _currentHandToDeal.CurrentHand.Add(currentDeck.Deck[_randomCard]);
                GamePlay += String.Format("{0} was dealt a {1} of {2} <br/>", _currentHandToDeal.FullName, currentDeck.Deck[_randomCard].CardName, currentDeck.Deck[_randomCard].Suit);
                currentDeck.Deck.RemoveAt(_randomCard);
                _currentHandToDeal = (_currentHandToDeal == PlayerOne) ? PlayerTwo : PlayerOne;
                _randomCard        = random.Next(0, currentDeck.Deck.Count);
            }
            GamePlay += "<br/>";
        }
Пример #13
0
 private static void PlayRound(CardHand playerOne, CardHand playerTwo)
 {
     //Anti Up
     PlayCard(playerOne, playerTwo);
     CompareCards(playerOne, playerTwo);
 }
Пример #14
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 private static void PlayerWonRound(CardHand Winner, CardHand Loser)
 {
     Winner.CurrentHand.AddRange(currentBounty);
     DisplayHandWinner(Winner.FullName);
     currentBounty.Clear();
 }