public void Init()
        {
            casSS  = U_List.NewListOfList <C_CascadeMenu>(9);
            casAll = transform.GetComponentsInChildren <C_CascadeMenu>(true);
            foreach (C_CascadeMenu cas in casAll)
            {
                switch (cas.level)
                {
                case 1: casSS[0].Add(cas); break;

                case 2: casSS[1].Add(cas); break;

                case 3: casSS[2].Add(cas); break;

                case 4: casSS[3].Add(cas); break;

                case 5: casSS[4].Add(cas); break;

                case 6: casSS[5].Add(cas); break;

                case 7: casSS[6].Add(cas); break;

                case 8: casSS[6].Add(cas); break;

                case 9: casSS[6].Add(cas); break;
                }
            }
        }
Пример #2
0
        public List <int> Maopao_New(List <int> oris, W_SortMode mode = W_SortMode.升序)
        {
            List <int> tars = U_List.CopyList(oris);

            if (mode == W_SortMode.升序)
            {
                for (int i = 0; i < tars.Count - 1; i++)
                {
                    for (int j = 0; j < tars.Count - 1 - i; j++)
                    {
                        if (tars[j] > tars[j + 1])
                        {
                            U_Exchange.ExchangeFromList(ref tars, j);
                        }
                    }
                }
            }
            else
            {
                for (int i = 0; i < tars.Count - 1; i++)
                {
                    for (int j = 0; j < tars.Count - 1 - i; j++)
                    {
                        if (tars[j] < tars[j + 1])
                        {
                            U_Exchange.ExchangeFromList(ref tars, j);
                        }
                    }
                }
            }
            return(tars);
        }
Пример #3
0
 public void DataReset()
 {
     U_List.ClearList <Transform>(children, moveTrans);
     U_List.ClearList <string>(childrenNames, moveNames);
     U_List.ClearList <Vector3>(oriPosList, tarPosList);
     U_List.ClearList <int>(orderList);
     U_List.ClearList <FellowInstall>(elements, toMoveList);
 }
Пример #4
0
 void SetNowTrans_Aft()
 {
     if (null == movingTrans)
     {
         movingTrans = new List <Transform>();
     }
     U_List.ClearList(movingTrans);
 }
Пример #5
0
        /// <summary>
        /// 将一个字符串数组根据i分类,按类别分组
        /// </summary>
        /// <param name="length"></param>
        /// <param name="ori"></param>
        /// <returns></returns>
        public static List <List <string> > StrSTo_Type_List(int length, string[] ori)
        {
            List <List <string> > strSList = U_List.NewListOfList <string>(length);

            for (int i = 0; i < ori.Length; i++)
            {
                int yushu = i % length;
                strSList[yushu].Add(ori[i]);
            }
            return(strSList);
        }
Пример #6
0
        public void RemoveData()
        {
            groupCount   = 0;
            allStepCount = 0;
            U_List.ClearList(brother, oriTrans_Obj, oriTrans_AllStep, tarTrans_AllStep);
            U_List.ClearList(assembles_Obj);
            U_List.ClearList(eachGroupCount);
            U_List.ClearList(oriGroupList, tarGroupList);
            U_List.ClearList(casGroupList);

            U_Component.RemoveChildrenComponents <C_AssembleOBJ>(transform, true, true);
        }
Пример #7
0
 void SetNowTrans_Pre(int groupIndex)
 {
     if (null == movingTrans)
     {
         movingTrans = new List <Transform>();
     }
     if (state == General_State.一步拆ing || state == General_State.一步装ing)
     {
         U_List.ClearList(movingTrans);
     }
     else
     {
         movingTrans = U_List.CopyList(oriGroupList[groupIndex]);
     }
 }
Пример #8
0
        void GetMoveTransAndNameList(string mark)
        {
            U_List.ClearList(children, moveTrans);
            U_List.ClearList(childrenNames, moveNames);
            GetChildren();
            GetChildrenName();

            foreach (Transform trans in children)
            {
                if (U_String.JudeLastContain(trans.name, mark, 5))
                {
                    moveTrans.Add(trans);
                    moveNames.Add(trans.name);
                }
            }
        }
Пример #9
0
        /// <summary>
        /// 将一个字符串数组根据i分类,按物体分组
        /// </summary>
        /// <param name="length"></param>
        /// <param name="ori"></param>
        /// <returns></returns>
        public static List <List <string> > StrSTo_Group_List(int length, string[] ori)
        {
            int strlenth = ori.Length / length;
            List <List <string> > strSList = U_List.NewListOfList <string>(strlenth);
            int bigIndex = -1;

            for (int i = 0; i < ori.Length; i++)
            {
                if (i % length == 0)
                {
                    bigIndex += 1;
                }
                strSList[bigIndex].Add(ori[i]);
            }
            return(strSList);
        }
Пример #10
0
        public void UpdatePointsByChildren()
        {
            pointS.Clear();
            C_PathWaypoint[] pS = transform.GetComponentsInChildren <C_PathWaypoint>();
            pointS = U_List.ArrayToList(pS);



            //原工程
            //equipS.Clear();
            foreach (C_PathWaypoint point in pS)
            {
                //原工程
                //if (point.target != null && point.target.GetComponent<DC_EquipObj>() != null)
                //{
                //    equipS.Add(point.target.GetComponent<DC_EquipObj>());
                //}
            }


            UpdateStopList();
        }
Пример #11
0
 /// <summary>
 /// 返回当前选中的物体,只能在Editor下使用
 /// </summary>
 /// <returns></returns>
 public static List <Transform> GetTransforms()
 {
     return(U_List.ArrayToList(Selection.transforms));
     //Application.
 }
 void ObjInit()
 {
     四分屏       = transform.GetChild(0);
     单个屏       = transform.GetChild(1);
     rawImageS = U_List.ArrayToList(四分屏.GetComponentsInChildren <RawImage>(true));
 }
Пример #13
0
        public IEnumerator C_Order()
        {
            if (groupIndex >= groupCount)
            {
                groupIndex = groupCount; state = General_State.拆完;
            }

            switch (state)
            {
            case General_State.拆完: chai_OneKeyAll = false; chaiFlag_OneKeyAll = false; U_List.ClearList(movingTrans); yield break;

            case General_State.装完: groupIndex = 0; break;

            case General_State.单装到一半: groupIndex += 1; break;
            }
            state = General_State.一键分步拆ing;
            allow = Allow.只能一键拆;

            for (int i = groupIndex; i < groupCount; i++)
            {
                if (allow == Allow.只能一键拆)
                {
                    C_Group(groupIndex);
                    SetNowTrans_Pre(groupIndex);
                }
                yield return(new WaitForSeconds(duration * fellowRate));

                if (allow == Allow.只能一键拆)
                {
                    if (null != Chai_Group_Complete)
                    {
                        Chai_Group_Complete.Invoke(groupIndex);
                    }
                    groupIndex += 1;
                    SetNowTrans_Aft();
                }
            }
            if (allow == Allow.只能一键拆)
            {
                state          = General_State.拆完; allow = Allow.无限制;
                chai_OneKeyAll = false; chaiFlag_OneKeyAll = false;
            }
        }