public void Init() { casSS = U_List.NewListOfList <C_CascadeMenu>(9); casAll = transform.GetComponentsInChildren <C_CascadeMenu>(true); foreach (C_CascadeMenu cas in casAll) { switch (cas.level) { case 1: casSS[0].Add(cas); break; case 2: casSS[1].Add(cas); break; case 3: casSS[2].Add(cas); break; case 4: casSS[3].Add(cas); break; case 5: casSS[4].Add(cas); break; case 6: casSS[5].Add(cas); break; case 7: casSS[6].Add(cas); break; case 8: casSS[6].Add(cas); break; case 9: casSS[6].Add(cas); break; } } }
public List <int> Maopao_New(List <int> oris, W_SortMode mode = W_SortMode.升序) { List <int> tars = U_List.CopyList(oris); if (mode == W_SortMode.升序) { for (int i = 0; i < tars.Count - 1; i++) { for (int j = 0; j < tars.Count - 1 - i; j++) { if (tars[j] > tars[j + 1]) { U_Exchange.ExchangeFromList(ref tars, j); } } } } else { for (int i = 0; i < tars.Count - 1; i++) { for (int j = 0; j < tars.Count - 1 - i; j++) { if (tars[j] < tars[j + 1]) { U_Exchange.ExchangeFromList(ref tars, j); } } } } return(tars); }
public void DataReset() { U_List.ClearList <Transform>(children, moveTrans); U_List.ClearList <string>(childrenNames, moveNames); U_List.ClearList <Vector3>(oriPosList, tarPosList); U_List.ClearList <int>(orderList); U_List.ClearList <FellowInstall>(elements, toMoveList); }
void SetNowTrans_Aft() { if (null == movingTrans) { movingTrans = new List <Transform>(); } U_List.ClearList(movingTrans); }
/// <summary> /// 将一个字符串数组根据i分类,按类别分组 /// </summary> /// <param name="length"></param> /// <param name="ori"></param> /// <returns></returns> public static List <List <string> > StrSTo_Type_List(int length, string[] ori) { List <List <string> > strSList = U_List.NewListOfList <string>(length); for (int i = 0; i < ori.Length; i++) { int yushu = i % length; strSList[yushu].Add(ori[i]); } return(strSList); }
public void RemoveData() { groupCount = 0; allStepCount = 0; U_List.ClearList(brother, oriTrans_Obj, oriTrans_AllStep, tarTrans_AllStep); U_List.ClearList(assembles_Obj); U_List.ClearList(eachGroupCount); U_List.ClearList(oriGroupList, tarGroupList); U_List.ClearList(casGroupList); U_Component.RemoveChildrenComponents <C_AssembleOBJ>(transform, true, true); }
void SetNowTrans_Pre(int groupIndex) { if (null == movingTrans) { movingTrans = new List <Transform>(); } if (state == General_State.一步拆ing || state == General_State.一步装ing) { U_List.ClearList(movingTrans); } else { movingTrans = U_List.CopyList(oriGroupList[groupIndex]); } }
void GetMoveTransAndNameList(string mark) { U_List.ClearList(children, moveTrans); U_List.ClearList(childrenNames, moveNames); GetChildren(); GetChildrenName(); foreach (Transform trans in children) { if (U_String.JudeLastContain(trans.name, mark, 5)) { moveTrans.Add(trans); moveNames.Add(trans.name); } } }
/// <summary> /// 将一个字符串数组根据i分类,按物体分组 /// </summary> /// <param name="length"></param> /// <param name="ori"></param> /// <returns></returns> public static List <List <string> > StrSTo_Group_List(int length, string[] ori) { int strlenth = ori.Length / length; List <List <string> > strSList = U_List.NewListOfList <string>(strlenth); int bigIndex = -1; for (int i = 0; i < ori.Length; i++) { if (i % length == 0) { bigIndex += 1; } strSList[bigIndex].Add(ori[i]); } return(strSList); }
public void UpdatePointsByChildren() { pointS.Clear(); C_PathWaypoint[] pS = transform.GetComponentsInChildren <C_PathWaypoint>(); pointS = U_List.ArrayToList(pS); //原工程 //equipS.Clear(); foreach (C_PathWaypoint point in pS) { //原工程 //if (point.target != null && point.target.GetComponent<DC_EquipObj>() != null) //{ // equipS.Add(point.target.GetComponent<DC_EquipObj>()); //} } UpdateStopList(); }
/// <summary> /// 返回当前选中的物体,只能在Editor下使用 /// </summary> /// <returns></returns> public static List <Transform> GetTransforms() { return(U_List.ArrayToList(Selection.transforms)); //Application. }
void ObjInit() { 四分屏 = transform.GetChild(0); 单个屏 = transform.GetChild(1); rawImageS = U_List.ArrayToList(四分屏.GetComponentsInChildren <RawImage>(true)); }
public IEnumerator C_Order() { if (groupIndex >= groupCount) { groupIndex = groupCount; state = General_State.拆完; } switch (state) { case General_State.拆完: chai_OneKeyAll = false; chaiFlag_OneKeyAll = false; U_List.ClearList(movingTrans); yield break; case General_State.装完: groupIndex = 0; break; case General_State.单装到一半: groupIndex += 1; break; } state = General_State.一键分步拆ing; allow = Allow.只能一键拆; for (int i = groupIndex; i < groupCount; i++) { if (allow == Allow.只能一键拆) { C_Group(groupIndex); SetNowTrans_Pre(groupIndex); } yield return(new WaitForSeconds(duration * fellowRate)); if (allow == Allow.只能一键拆) { if (null != Chai_Group_Complete) { Chai_Group_Complete.Invoke(groupIndex); } groupIndex += 1; SetNowTrans_Aft(); } } if (allow == Allow.只能一键拆) { state = General_State.拆完; allow = Allow.无限制; chai_OneKeyAll = false; chaiFlag_OneKeyAll = false; } }