protected override void ExitObj(GameObject go)
        {
            base.ExitObj(go);
            C_SkipUIObj obj = go.GetComponentInParent <C_SkipUIObj>();

            if (obj != null)
            {
                //HideNotice();
                onObj = false;
                StartCoroutine(IEHideUI());
            }
        }
        protected override void EnterObj(GameObject go)
        {
            base.EnterObj(go);
            C_SkipUIObj obj = go.GetComponentInParent <C_SkipUIObj>();

            if (obj != null)
            {
                onObj = true;
                ShowNotice(obj.showConent);
            }
            else
            {
                onObj = false;
                StartCoroutine(IEHideUI());
            }
        }