protected override void ExitObj(GameObject go) { base.ExitObj(go); C_SkipUIObj obj = go.GetComponentInParent <C_SkipUIObj>(); if (obj != null) { //HideNotice(); onObj = false; StartCoroutine(IEHideUI()); } }
protected override void EnterObj(GameObject go) { base.EnterObj(go); C_SkipUIObj obj = go.GetComponentInParent <C_SkipUIObj>(); if (obj != null) { onObj = true; ShowNotice(obj.showConent); } else { onObj = false; StartCoroutine(IEHideUI()); } }