Пример #1
0
 // Default contructor that set entity to field
 public StatusParameterModel(StatusParameter statusparameter)
 {
     this._status_parameter = statusparameter;
     this._id = statusparameter.Id;
     this._name = statusparameter.Name;
     this._type = statusparameter.Type;
     this._originalStatusParameter = statusparameter.DeepClone();
 }
 // Delete a existed StatusParameter
 public void DeleteStatusParameter(StatusParameter _statusParameter)
 {
     unitOfWork.Delete<StatusParameter>(_statusParameter);
 }
 // Add a new StatusParameter
 public StatusParameter AddStatusParameter(StatusParameter _statusParameter)
 {
     unitOfWork.Add<StatusParameter>(_statusParameter);
     return _statusParameter;
 }
 // Update a existed StatusParameter
 public StatusParameter UpdateStatusParameter(StatusParameter _statusParameter)
 {
     unitOfWork.Update<StatusParameter>(_statusParameter);
     return _statusParameter;
 }
 // Refresh an existed StatusParameter
 public StatusParameter RefeshStatusParameter(StatusParameter _statusParameter)
 {
     unitOfWork.Refresh<StatusParameter>(_statusParameter);
     return _statusParameter;
 }
Пример #6
0
 /// <summary>
 /// Deprecated Method for adding a new object to the StatusParameter EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToStatusParameter(StatusParameter statusParameter)
 {
     base.AddObject("StatusParameter", statusParameter);
 }
Пример #7
0
 /// <summary>
 /// Create a new StatusParameter object.
 /// </summary>
 /// <param name="id">Initial value of the Id property.</param>
 public static StatusParameter CreateStatusParameter(global::System.Int32 id)
 {
     StatusParameter statusParameter = new StatusParameter();
     statusParameter.Id = id;
     return statusParameter;
 }
Пример #8
0
 // Default contructor
 public StatusParameterModel()
 {
     this.IsNewItem = true;
     this._status_parameter = new StatusParameter();
 }