// Default contructor that set entity to field public StatusParameterModel(StatusParameter statusparameter) { this._status_parameter = statusparameter; this._id = statusparameter.Id; this._name = statusparameter.Name; this._type = statusparameter.Type; this._originalStatusParameter = statusparameter.DeepClone(); }
// Delete a existed StatusParameter public void DeleteStatusParameter(StatusParameter _statusParameter) { unitOfWork.Delete<StatusParameter>(_statusParameter); }
// Add a new StatusParameter public StatusParameter AddStatusParameter(StatusParameter _statusParameter) { unitOfWork.Add<StatusParameter>(_statusParameter); return _statusParameter; }
// Update a existed StatusParameter public StatusParameter UpdateStatusParameter(StatusParameter _statusParameter) { unitOfWork.Update<StatusParameter>(_statusParameter); return _statusParameter; }
// Refresh an existed StatusParameter public StatusParameter RefeshStatusParameter(StatusParameter _statusParameter) { unitOfWork.Refresh<StatusParameter>(_statusParameter); return _statusParameter; }
/// <summary> /// Deprecated Method for adding a new object to the StatusParameter EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToStatusParameter(StatusParameter statusParameter) { base.AddObject("StatusParameter", statusParameter); }
/// <summary> /// Create a new StatusParameter object. /// </summary> /// <param name="id">Initial value of the Id property.</param> public static StatusParameter CreateStatusParameter(global::System.Int32 id) { StatusParameter statusParameter = new StatusParameter(); statusParameter.Id = id; return statusParameter; }
// Default contructor public StatusParameterModel() { this.IsNewItem = true; this._status_parameter = new StatusParameter(); }