Пример #1
0
        static void Main(string[] args)
        {
            Pet        newPet     = new Pet();
            PetShelter petShelter = new PetShelter();
            RoboticPet roboticPet = new RoboticPet();
            List <Pet> listOfPets = petShelter.GetPetList();

            Console.ForegroundColor = ConsoleColor.DarkGreen;
            Console.WriteLine("Hello! Welcome to Virtual Pets");
            Console.ResetColor();
            newPet.CreatePet();

            petShelter.AddPetToShelter(newPet);


            bool continuePlayingWithPet = true;

            do
            {
                petShelter.AllPetsTick();
                petShelter.ShowAllPetStatus();

                Console.ForegroundColor = ConsoleColor.Cyan;
                Console.WriteLine("\nWhat would you like to do?");
                Console.ResetColor();
                Console.WriteLine($"1. Feed {newPet.GetName()}");
                Console.WriteLine($"2. Play with {newPet.GetName()}");
                Console.WriteLine($"3. Take {newPet.GetName()} to doctor or for maintenance");
                Console.WriteLine("4. Add pet");
                Console.WriteLine("5. Add RoboPet");
                Console.WriteLine("6. Feed all pets");
                Console.WriteLine("7. Take all pets to doctor or for maintenance");
                Console.WriteLine("8. Play with all pets");
                Console.WriteLine("9. Select specific pet");
                Console.WriteLine("10. Adopt pet");
                Console.WriteLine("11. Exit virtual pet");

                string userInput = Console.ReadLine();
                Console.Clear();
                switch (userInput)
                {
                case "1":
                {
                    newPet.Feed();
                    break;
                }

                case "2":
                {
                    newPet.Play();
                    Console.WriteLine("You've played with your Pet");
                    break;
                }

                case "3":
                {
                    newPet.CareForPet();
                    break;
                }

                case "4":
                {
                    newPet = new Pet();
                    newPet.CreatePet();

                    petShelter.AddPetToShelter(newPet);
                    break;
                }

                case "5":
                {
                    roboticPet = new RoboticPet();
                    roboticPet.CreatePet();

                    petShelter.AddPetToShelter(roboticPet);
                    break;
                }

                case "6":
                {
                    petShelter.FeedAllPets();
                    break;
                }

                case "7":
                {
                    petShelter.AllPetsSeeDoctor();
                    break;
                }

                case "8":
                {
                    petShelter.AllPetsPlay();
                    break;
                }

                case "9":
                {
                    petShelter.ShowPetNames();
                    Console.WriteLine("What pet do you want to select?");
                    int selectNewPet = Convert.ToInt32(Console.ReadLine());
                    newPet = petShelter.SelectPetFromShelter(selectNewPet - 1);
                    break;
                }

                case "10":
                {
                    petShelter.ShowPetNames();
                    Console.WriteLine("What pet do you want to adopt?");
                    int selectNewPet = Convert.ToInt32(Console.ReadLine());
                    newPet = petShelter.SelectPetFromShelter(selectNewPet - 1);
                    petShelter.AdoptPetFromShelter(newPet);
                    break;
                }

                case "11":
                {
                    Console.WriteLine("Thanks for playing Virtual Pet");
                    continuePlayingWithPet = false;
                    break;
                }
                }
            } while (continuePlayingWithPet);
        }