public override void StanceDraw()
 {
     if (Find.Selector.IsSelected(base.stanceTracker.pawn))
     {
         float radius = Mathf.Min(0.5f, (float)((float)base.ticksLeft * 0.0020000000949949026));
         GenDraw.DrawCooldownCircle(base.stanceTracker.pawn.Drawer.DrawPos + new Vector3(0f, 0.2f, 0f), radius);
     }
 }