public override void StanceDraw() { if (Find.Selector.IsSelected(base.stanceTracker.pawn)) { float radius = Mathf.Min(0.5f, (float)((float)base.ticksLeft * 0.0020000000949949026)); GenDraw.DrawCooldownCircle(base.stanceTracker.pawn.Drawer.DrawPos + new Vector3(0f, 0.2f, 0f), radius); } }