/// <summary> /// Element-wise equality. /// </summary> /// <param name="other">The instance to compare to.</param> /// <returns>True if all elements are equal; false otherswise.</returns> public bool Equals(TextureViewDescription other) { return(Target.Equals(other.Target) && BaseMipLevel.Equals(other.BaseMipLevel) && MipLevels.Equals(other.MipLevels) && BaseArrayLayer.Equals(other.BaseArrayLayer) && ArrayLayers.Equals(other.ArrayLayers)); }
/// <summary> /// Element-wise equality. /// </summary> /// <param name="other">The instance to compare to.</param> /// <returns>True if all elements and all array elements are equal; false otherswise.</returns> public bool Equals(FramebufferAttachmentDescription other) { return(Target.Equals(other.Target) && ArrayLayer.Equals(other.ArrayLayer) && MipLevel.Equals(other.MipLevel)); }
public bool Equals(TextureViewDescription other) { return(Target.Equals(other.Target)); }
public bool Equals(FramebufferDescription other) { return(DepthTarget.Equals(other.DepthTarget) && Util.ArrayEquals(ColorTargets, other.ColorTargets)); }