Пример #1
0
        private static void OnDetectSkillshot(Skillshot skillshot)
        {
            if (!skillshot.Unit.IsVisible)
            {
                var preventDodgeFoW = Program.MainMenu["Evade"]["DisableFoW"];
                if (!preventDodgeFoW && !skillshot.SpellData.DisableFowDetection &&
                    skillshot.DetectionType == DetectionType.RecvPacket)
                {
                    preventDodgeFoW =
                        Program.MainMenu["Evade"][skillshot.SpellData.ChampionName.ToLowerInvariant()][
                            skillshot.SpellData.SpellName]["DisableFoW"];
                }
                if (preventDodgeFoW)
                {
                    return;
                }
            }
            if (skillshot.Unit.Team == Program.Player.Team && !Config.TestOnAllies)
            {
                return;
            }
            if (skillshot.Start.Distance(PlayerPosition)
                > (skillshot.SpellData.Range + skillshot.SpellData.Radius + 1000) * 1.5)
            {
                return;
            }
            var alreadyAdded =
                DetectedSkillshots.Where(
                    i => i.SpellData.SpellName == skillshot.SpellData.SpellName && i.Unit.Compare(skillshot.Unit))
                .Any(
                    i =>
                    i.Direction.AngleBetween(skillshot.Direction) < 5 &&
                    (i.Start.Distance(skillshot.Start) < 100 || skillshot.SpellData.FromObjects.Length == 0));

            if (alreadyAdded && !skillshot.SpellData.DontCheckForDuplicates)
            {
                return;
            }
            if (skillshot.DetectionType == DetectionType.ProcessSpell)
            {
                if (skillshot.SpellData.MultipleNumber != -1)
                {
                    var originalDirection = skillshot.Direction;
                    for (var i = -(skillshot.SpellData.MultipleNumber - 1) / 2;
                         i <= (skillshot.SpellData.MultipleNumber - 1) / 2;
                         i++)
                    {
                        var end = skillshot.Start
                                  + skillshot.SpellData.Range
                                  * originalDirection.Rotated(skillshot.SpellData.MultipleAngle * i);
                        DetectedSkillshots.Add(
                            new Skillshot(
                                skillshot.DetectionType,
                                skillshot.SpellData,
                                skillshot.StartTick,
                                skillshot.Start,
                                end,
                                skillshot.Unit));
                    }
                    return;
                }
                if (skillshot.SpellData.SpellName == "UFSlash")
                {
                    skillshot.SpellData.MissileSpeed = 1600 + (int)skillshot.Unit.MoveSpeed;
                }
                if (skillshot.SpellData.SpellName == "SionR")
                {
                    skillshot.SpellData.MissileSpeed = (int)skillshot.Unit.MoveSpeed;
                }
                if (skillshot.SpellData.Invert)
                {
                    var newDirection = -(skillshot.End - skillshot.Start).Normalized();
                    var end          = skillshot.Start + newDirection * skillshot.Start.Distance(skillshot.End);
                    DetectedSkillshots.Add(
                        new Skillshot(
                            skillshot.DetectionType,
                            skillshot.SpellData,
                            skillshot.StartTick,
                            skillshot.Start,
                            end,
                            skillshot.Unit));
                    return;
                }
                if (skillshot.SpellData.Centered)
                {
                    var start = skillshot.Start - skillshot.Direction * skillshot.SpellData.Range;
                    var end   = skillshot.Start + skillshot.Direction * skillshot.SpellData.Range;
                    DetectedSkillshots.Add(
                        new Skillshot(
                            skillshot.DetectionType,
                            skillshot.SpellData,
                            skillshot.StartTick,
                            start,
                            end,
                            skillshot.Unit));
                    return;
                }
                if (skillshot.SpellData.SpellName == "TaricE")
                {
                    var source = skillshot.Unit as AIHeroClient;
                    if (source != null && source.ChampionName == "Taric")
                    {
                        var target =
                            GameObjects.Heroes.FirstOrDefault(
                                h => h.Team == source.Team && h.IsVisible && h.HasBuff("taricwleashactive"));
                        if (target != null)
                        {
                            var start     = target.ServerPosition.ToVector2();
                            var direction = (skillshot.OriginalEnd - start).Normalized();
                            var end       = start + direction * skillshot.SpellData.Range;
                            DetectedSkillshots.Add(
                                new Skillshot(
                                    skillshot.DetectionType,
                                    skillshot.SpellData,
                                    skillshot.StartTick,
                                    start,
                                    end,
                                    target)
                            {
                                OriginalEnd = skillshot.OriginalEnd
                            });
                        }
                    }
                }
                if (skillshot.SpellData.SpellName == "SyndraE" || skillshot.SpellData.SpellName == "syndrae5")
                {
                    const int Angle = 60;
                    var       edge1 =
                        (skillshot.End - skillshot.Unit.ServerPosition.ToVector2()).Rotated(
                            -Angle / 2f * (float)Math.PI / 180);
                    var edge2      = edge1.Rotated(Angle * (float)Math.PI / 180);
                    var positions  = new List <Vector2>();
                    var explodingQ = DetectedSkillshots.FirstOrDefault(s => s.SpellData.SpellName == "SyndraQ");
                    if (explodingQ != null)
                    {
                        positions.Add(explodingQ.End);
                    }
                    positions.AddRange(
                        GameObjects.EnemyMinions.Where(i => !i.IsDead && i.Name == "Seed")
                        .Select(minion => minion.ServerPosition.ToVector2()));
                    foreach (var pos in positions.Where(i => skillshot.Unit.Distance(i) < 800))
                    {
                        var v = pos - skillshot.Unit.ServerPosition.ToVector2();
                        if (edge1.CrossProduct(v) > 0 && v.CrossProduct(edge2) > 0)
                        {
                            var start = pos;
                            var end   = skillshot.Unit.ServerPosition.ToVector2()
                                        .Extend(pos, skillshot.Unit.Distance(pos) > 200 ? 1300 : 1000);
                            DetectedSkillshots.Add(
                                new Skillshot(
                                    skillshot.DetectionType,
                                    skillshot.SpellData,
                                    skillshot.StartTick + (int)(150 + skillshot.Unit.Distance(pos) / 2.5),
                                    start,
                                    end,
                                    skillshot.Unit));
                        }
                    }
                    return;
                }
                if (skillshot.SpellData.SpellName == "MalzaharQ")
                {
                    var start = skillshot.End - skillshot.Direction.Perpendicular() * 400;
                    var end   = skillshot.End + skillshot.Direction.Perpendicular() * 400;
                    DetectedSkillshots.Add(
                        new Skillshot(
                            skillshot.DetectionType,
                            skillshot.SpellData,
                            skillshot.StartTick,
                            start,
                            end,
                            skillshot.Unit));
                    return;
                }
                if (skillshot.SpellData.SpellName == "ZyraQ")
                {
                    var start = skillshot.End - skillshot.Direction.Perpendicular() * 450;
                    var end   = skillshot.End + skillshot.Direction.Perpendicular() * 450;
                    DetectedSkillshots.Add(
                        new Skillshot(
                            skillshot.DetectionType,
                            skillshot.SpellData,
                            skillshot.StartTick,
                            start,
                            end,
                            skillshot.Unit));
                    return;
                }
                if (skillshot.SpellData.SpellName == "DianaArc")
                {
                    DetectedSkillshots.Add(
                        new Skillshot(
                            skillshot.DetectionType,
                            SpellDatabase.GetByName("DianaArcArc"),
                            skillshot.StartTick,
                            skillshot.Start,
                            skillshot.End,
                            skillshot.Unit));
                }
                if (skillshot.SpellData.SpellName == "ZiggsQ")
                {
                    var d1 = skillshot.Start.Distance(skillshot.End);
                    var d2 = d1 * 0.4f;
                    var d3 = d2 * 0.69f;
                    var bounce1SpellData = SpellDatabase.GetByName("ZiggsQBounce1");
                    var bounce2SpellData = SpellDatabase.GetByName("ZiggsQBounce2");
                    var bounce1Pos       = skillshot.End + skillshot.Direction * d2;
                    var bounce2Pos       = bounce1Pos + skillshot.Direction * d3;
                    bounce1SpellData.Delay =
                        (int)(skillshot.SpellData.Delay + d1 * 1000f / skillshot.SpellData.MissileSpeed + 500);
                    bounce2SpellData.Delay =
                        (int)(bounce1SpellData.Delay + d2 * 1000f / bounce1SpellData.MissileSpeed + 500);
                    DetectedSkillshots.Add(
                        new Skillshot(
                            skillshot.DetectionType,
                            bounce1SpellData,
                            skillshot.StartTick,
                            skillshot.End,
                            bounce1Pos,
                            skillshot.Unit));
                    DetectedSkillshots.Add(
                        new Skillshot(
                            skillshot.DetectionType,
                            bounce2SpellData,
                            skillshot.StartTick,
                            bounce1Pos,
                            bounce2Pos,
                            skillshot.Unit));
                }
                if (skillshot.SpellData.SpellName == "ZiggsR")
                {
                    skillshot.SpellData.Delay =
                        (int)(1500 + 1500 * skillshot.End.Distance(skillshot.Start) / skillshot.SpellData.Range);
                }
                if (skillshot.SpellData.SpellName == "JarvanIVDragonStrike")
                {
                    var endPos = Vector2.Zero;
                    foreach (var s in
                             DetectedSkillshots.Where(i => i.SpellData.Slot == SpellSlot.E))
                    {
                        if (!s.Unit.Compare(skillshot.Unit))
                        {
                            continue;
                        }
                        var extendedE = new Skillshot(
                            skillshot.DetectionType,
                            skillshot.SpellData,
                            skillshot.StartTick,
                            skillshot.Start,
                            skillshot.End + skillshot.Direction * 100,
                            skillshot.Unit);
                        if (!extendedE.IsSafe(s.End))
                        {
                            endPos = s.End;
                        }
                        break;
                    }
                    foreach (var m in
                             ObjectManager.Get <Obj_AI_Minion>().Where(i => i.CharData.BaseSkinName == "jarvanivstandard"))
                    {
                        if (m.Team != skillshot.Unit.Team)
                        {
                            continue;
                        }
                        var extendedE = new Skillshot(
                            skillshot.DetectionType,
                            skillshot.SpellData,
                            skillshot.StartTick,
                            skillshot.Start,
                            skillshot.End + skillshot.Direction * 100,
                            skillshot.Unit);
                        if (!extendedE.IsSafe(m.Position.ToVector2()))
                        {
                            endPos = m.Position.ToVector2();
                        }
                        break;
                    }
                    if (endPos.IsValid())
                    {
                        skillshot = new Skillshot(
                            DetectionType.ProcessSpell,
                            SpellDatabase.GetByName("JarvanIVEQ"),
                            Variables.TickCount,
                            skillshot.Start,
                            endPos,
                            skillshot.Unit);
                        skillshot.End       = endPos + 200 * (endPos - skillshot.Start).Normalized();
                        skillshot.Direction = (skillshot.End - skillshot.Start).Normalized();
                    }
                }
            }
            if (skillshot.SpellData.SpellName == "OriannasQ")
            {
                DetectedSkillshots.Add(
                    new Skillshot(
                        skillshot.DetectionType,
                        SpellDatabase.GetByName("OriannaQend"),
                        skillshot.StartTick,
                        skillshot.Start,
                        skillshot.End,
                        skillshot.Unit));
            }
            if (skillshot.SpellData.DisableFowDetection && skillshot.DetectionType == DetectionType.RecvPacket)
            {
                return;
            }
            DetectedSkillshots.Add(skillshot);
        }
Пример #2
0
        internal static Vector2 GetCollisionPoint(Skillshot skillshot)
        {
            var collisions = new List <DetectedCollision>();
            var from       = skillshot.GetMissilePosition(0);

            skillshot.ForceDisabled = false;
            if (skillshot.SpellData.CollisionObjects.HasFlag(CollisionableObjects.Minions))
            {
                var minions = new List <Obj_AI_Minion>();
                minions.AddRange(GameObjects.Jungle.Where(i => i.IsValidTarget(1200, true, from.ToVector3())));
                minions.AddRange(
                    GameObjects.Minions.Where(
                        i =>
                        i.IsValidTarget(1200, false, from.ToVector3()) &&
                        (skillshot.Unit.Team == Program.Player.Team
                                ? i.Team != Program.Player.Team
                                : i.Team == Program.Player.Team) && (i.IsMinion() || i.IsPet())));
                collisions.AddRange(
                    from minion in minions
                    let pred =
                        FastPrediction(
                            @from,
                            minion,
                            Math.Max(0, skillshot.SpellData.Delay - (Variables.TickCount - skillshot.StartTick)),
                            skillshot.SpellData.MissileSpeed)
                        let pos                 = pred.PredictedPos
                                          let w =
                            skillshot.SpellData.RawRadius + (!pred.IsMoving ? minion.BoundingRadius - 15 : 0)
                            - pos.Distance(@from, skillshot.End, true)
                            where w > 0
                            select
                            new DetectedCollision
                {
                    Position =
                        pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30,
                    Distance = pos.Distance(@from)
                });
            }
            if (skillshot.SpellData.CollisionObjects.HasFlag(CollisionableObjects.Heroes))
            {
                collisions.AddRange(
                    from hero in GameObjects.AllyHeroes.Where(i => i.IsValidTarget(1200, false) && !i.IsMe)
                    let pred =
                        FastPrediction(
                            @from,
                            hero,
                            Math.Max(0, skillshot.SpellData.Delay - (Variables.TickCount - skillshot.StartTick)),
                            skillshot.SpellData.MissileSpeed)
                        let pos                 = pred.PredictedPos
                                          let w = skillshot.SpellData.RawRadius + 30 - pos.Distance(@from, skillshot.End, true)
                                                  where w > 0
                                                  select
                                                  new DetectedCollision
                {
                    Position =
                        pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30,
                    Distance = pos.Distance(@from)
                });
            }
            if (skillshot.SpellData.CollisionObjects.HasFlag(CollisionableObjects.YasuoWall))
            {
                if (yasuoWallLeft != null && yasuoWallRight != null)
                {
                    yasuoWallPoly = new RectanglePoly(yasuoWallLeft.Position, yasuoWallRight.Position, 75);
                    var intersections = new List <Vector2>();
                    for (var i = 0; i < yasuoWallPoly.Points.Count; i++)
                    {
                        var inter =
                            yasuoWallPoly.Points[i].Intersection(
                                yasuoWallPoly.Points[i != yasuoWallPoly.Points.Count - 1 ? i + 1 : 0],
                                from,
                                skillshot.End);
                        if (inter.Intersects)
                        {
                            intersections.Add(inter.Point);
                        }
                    }
                    if (intersections.Count > 0)
                    {
                        var intersection = intersections.OrderBy(item => item.Distance(from)).ToList()[0];
                        var collisionT   = Variables.TickCount
                                           + Math.Max(
                            0,
                            skillshot.SpellData.Delay - (Variables.TickCount - skillshot.StartTick))
                                           + 100
                                           + 1000
                                           * (Math.Abs(skillshot.SpellData.MissileSpeed - int.MaxValue) > 0
                                                ? intersection.Distance(from) / skillshot.SpellData.MissileSpeed
                                                : 0);
                        if (collisionT - yasuoWallTime < 4000)
                        {
                            if (skillshot.SpellData.Type != SkillShotType.SkillshotMissileLine)
                            {
                                skillshot.ForceDisabled = true;
                            }
                            return(intersection);
                        }
                    }
                }
            }
            return(collisions.Count > 0 ? collisions.OrderBy(i => i.Distance).First().Position : Vector2.Zero);
        }