Пример #1
0
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default
     };
 }
Пример #2
0
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_InventorySystem = ((SteamVR_Input_ActionSet_InventorySystem)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_InventorySystem>("/actions/InventorySystem")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.InventorySystem
     };
 }
Пример #3
0
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.mixedreality
     };
 }
Пример #4
0
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_PrimaryGunHand  = ((SteamVR_Input_ActionSet_PrimaryGunHand)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_PrimaryGunHand>("/actions/PrimaryGunHand")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.PrimaryGunHand
     };
 }
Пример #5
0
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_Master_Thesis   = ((SteamVR_Input_ActionSet_Master_Thesis)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Master_Thesis>("/actions/Master_Thesis")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.Master_Thesis
     };
 }
Пример #6
0
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_VrDrivingGame   = ((SteamVR_Input_ActionSet_VrDrivingGame)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_VrDrivingGame>("/actions/VrDrivingGame")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[]
     {
         SteamVR_Actions._default,
         SteamVR_Actions.VrDrivingGame
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_main            = ((SteamVR_Input_ActionSet_main)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_main>("/actions/main")));
     SteamVR_Actions.p_driving         = ((SteamVR_Input_ActionSet_driving)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_driving>("/actions/driving")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.main,
         SteamVR_Actions.driving
     };
 }
Пример #8
0
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_startview       = ((SteamVR_Input_ActionSet_startview)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_startview>("/actions/startview")));
     SteamVR_Actions.p_pointcloudview  = ((SteamVR_Input_ActionSet_pointcloudview)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_pointcloudview>("/actions/pointcloudview")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.startview,
         SteamVR_Actions.pointcloudview
     };
 }
Пример #9
0
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_menu            = ((SteamVR_Input_ActionSet_menu)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_menu>("/actions/menu")));
     SteamVR_Actions.p_graph           = ((SteamVR_Input_ActionSet_graph)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_graph>("/actions/graph")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.menu,
         SteamVR_Actions.graph
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
     SteamVR_Actions.p_buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[]
     {
             SteamVR_Actions._default,
             SteamVR_Actions.platformer,
             SteamVR_Actions.buggy};
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_Walk            = ((SteamVR_Input_ActionSet_Walk)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Walk>("/actions/Walk")));
     SteamVR_Actions.p_Fly             = ((SteamVR_Input_ActionSet_Fly)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Fly>("/actions/Fly")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.Walk,
         SteamVR_Actions.Fly
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_Valheim         = ((SteamVR_Input_ActionSet_Valheim)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Valheim>("/actions/Valheim")));
     SteamVR_Actions.p_LaserPointers   = ((SteamVR_Input_ActionSet_LaserPointers)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_LaserPointers>("/actions/LaserPointers")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.Valheim,
         SteamVR_Actions.LaserPointers
     };
 }
Пример #13
0
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_Menu            = ((SteamVR_Input_ActionSet_Menu)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Menu>("/actions/Menu")));
     SteamVR_Actions.p_UI              = ((SteamVR_Input_ActionSet_UI)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_UI>("/actions/UI")));
     SteamVR_Actions.p_CockpitControls = ((SteamVR_Input_ActionSet_CockpitControls)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_CockpitControls>("/actions/CockpitControls")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.Menu,
         SteamVR_Actions.UI,
         SteamVR_Actions.CockpitControls
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_buggy           = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     SteamVR_Actions.p_NewSet          = ((SteamVR_Input_ActionSet_NewSet)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_NewSet>("/actions/NewSet")));
     SteamVR_Actions.p_control         = ((SteamVR_Input_ActionSet_control)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_control>("/actions/control")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.buggy,
         SteamVR_Actions.NewSet,
         SteamVR_Actions.control
     };
 }
Пример #15
0
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_VizNavigation   = ((SteamVR_Input_ActionSet_VizNavigation)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_VizNavigation>("/actions/VizNavigation")));
     SteamVR_Actions.p_MenuInteraction = ((SteamVR_Input_ActionSet_MenuInteraction)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_MenuInteraction>("/actions/MenuInteraction")));
     SteamVR_Actions.p_DimExplorer     = ((SteamVR_Input_ActionSet_DimExplorer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_DimExplorer>("/actions/DimExplorer")));
     SteamVR_Actions.p_Timeline        = ((SteamVR_Input_ActionSet_Timeline)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Timeline>("/actions/Timeline")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.VizNavigation,
         SteamVR_Actions.MenuInteraction,
         SteamVR_Actions.DimExplorer,
         SteamVR_Actions.Timeline
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_platformer      = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
     SteamVR_Actions.p_buggy           = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     SteamVR_Actions.p_PangeoControls  = ((SteamVR_Input_ActionSet_PangeoControls)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_PangeoControls>("/actions/PangeoControls")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.platformer,
         SteamVR_Actions.buggy,
         SteamVR_Actions.mixedreality,
         SteamVR_Actions.PangeoControls
     };
 }
Пример #17
0
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default          = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_platformer        = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
     SteamVR_Actions.p_buggy             = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     SteamVR_Actions.p_mixedreality      = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     SteamVR_Actions.p_DataVisualisation = ((SteamVR_Input_ActionSet_DataVisualisation)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_DataVisualisation>("/actions/DataVisualisation")));
     Valve.VR.SteamVR_Input.actionSets   = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.platformer,
         SteamVR_Actions.buggy,
         SteamVR_Actions.mixedreality,
         SteamVR_Actions.DataVisualisation
     };
 }
Пример #18
0
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     SteamVR_Actions.p_RightJoystick   = ((SteamVR_Input_ActionSet_RightJoystick)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_RightJoystick>("/actions/RightJoystick")));
     SteamVR_Actions.p_LeftJoystick    = ((SteamVR_Input_ActionSet_LeftJoystick)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_LeftJoystick>("/actions/LeftJoystick")));
     SteamVR_Actions.p_Pistol          = ((SteamVR_Input_ActionSet_Pistol)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Pistol>("/actions/Pistol")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.mixedreality,
         SteamVR_Actions.RightJoystick,
         SteamVR_Actions.LeftJoystick,
         SteamVR_Actions.Pistol
     };
 }
Пример #19
0
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_platformer      = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
     SteamVR_Actions.p_buggy           = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     SteamVR_Actions.p_Climbing        = ((SteamVR_Input_ActionSet_Climbing)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Climbing>("/actions/Climbing")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.platformer,
         SteamVR_Actions.buggy,
         SteamVR_Actions.mixedreality,
         SteamVR_Actions.Climbing
     };
 }
Пример #20
0
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_platformer      = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
     SteamVR_Actions.p_buggy           = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     SteamVR_Actions.p_PFlyingHand     = ((SteamVR_Input_ActionSet_PFlyingHand)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_PFlyingHand>("/actions/PFlyingHand")));
     SteamVR_Actions.p_NewSet          = ((SteamVR_Input_ActionSet_NewSet)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_NewSet>("/actions/NewSet")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.platformer,
         SteamVR_Actions.buggy,
         SteamVR_Actions.mixedreality,
         SteamVR_Actions.PFlyingHand,
         SteamVR_Actions.NewSet
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_platformer      = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
     SteamVR_Actions.p_buggy           = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     SteamVR_Actions.p_MySet           = ((SteamVR_Input_ActionSet_MySet)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_MySet>("/actions/MySet")));
     SteamVR_Actions.p_Sword           = ((SteamVR_Input_ActionSet_Sword)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Sword>("/actions/Sword")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.platformer,
         SteamVR_Actions.buggy,
         SteamVR_Actions.mixedreality,
         SteamVR_Actions.MySet,
         SteamVR_Actions.Sword
     };
 }
Пример #22
0
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_platformer      = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
     SteamVR_Actions.p_buggy           = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     SteamVR_Actions.p_PistolGun       = ((SteamVR_Input_ActionSet_PistolGun)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_PistolGun>("/actions/PistolGun")));
     SteamVR_Actions.p_Flashlight      = ((SteamVR_Input_ActionSet_Flashlight)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Flashlight>("/actions/Flashlight")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.platformer,
         SteamVR_Actions.buggy,
         SteamVR_Actions.mixedreality,
         SteamVR_Actions.PistolGun,
         SteamVR_Actions.Flashlight
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_platformer      = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
     SteamVR_Actions.p_buggy           = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     SteamVR_Actions.p_ForTeddyVR      = ((SteamVR_Input_ActionSet_ForTeddyVR)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_ForTeddyVR>("/actions/ForTeddyVR")));
     SteamVR_Actions.p_ForTeddyArcade  = ((SteamVR_Input_ActionSet_ForTeddyArcade)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_ForTeddyArcade>("/actions/ForTeddyArcade")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.platformer,
         SteamVR_Actions.buggy,
         SteamVR_Actions.mixedreality,
         SteamVR_Actions.ForTeddyVR,
         SteamVR_Actions.ForTeddyArcade
     };
 }
Пример #24
0
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_platformer      = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
     SteamVR_Actions.p_buggy           = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     SteamVR_Actions.p_maze            = ((SteamVR_Input_ActionSet_maze)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_maze>("/actions/maze")));
     SteamVR_Actions.p_LookLetter      = ((SteamVR_Input_ActionSet_LookLetter)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_LookLetter>("/actions/LookLetter")));
     SteamVR_Actions.p_HoldHandle      = ((SteamVR_Input_ActionSet_HoldHandle)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_HoldHandle>("/actions/HoldHandle")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.platformer,
         SteamVR_Actions.buggy,
         SteamVR_Actions.mixedreality,
         SteamVR_Actions.maze,
         SteamVR_Actions.LookLetter,
         SteamVR_Actions.HoldHandle
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_rock            = ((SteamVR_Input_ActionSet_rock)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_rock>("/actions/rock")));
     SteamVR_Actions.p_buggybuddy      = ((SteamVR_Input_ActionSet_buggybuddy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggybuddy>("/actions/buggybuddy")));
     SteamVR_Actions.p_space           = ((SteamVR_Input_ActionSet_space)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_space>("/actions/space")));
     SteamVR_Actions.p_grenade         = ((SteamVR_Input_ActionSet_grenade)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_grenade>("/actions/grenade")));
     SteamVR_Actions.p_squeezable      = ((SteamVR_Input_ActionSet_squeezable)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_squeezable>("/actions/squeezable")));
     SteamVR_Actions.p_teleporting     = ((SteamVR_Input_ActionSet_teleporting)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_teleporting>("/actions/teleporting")));
     SteamVR_Actions.p_gun             = ((SteamVR_Input_ActionSet_gun)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_gun>("/actions/gun")));
     SteamVR_Actions.p_raw             = ((SteamVR_Input_ActionSet_raw)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_raw>("/actions/raw")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[]
     {
         SteamVR_Actions._default,
         SteamVR_Actions.rock,
         SteamVR_Actions.buggybuddy,
         SteamVR_Actions.space,
         SteamVR_Actions.grenade,
         SteamVR_Actions.squeezable,
         SteamVR_Actions.teleporting,
         SteamVR_Actions.gun,
         SteamVR_Actions.raw
     };
 }