private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_InventorySystem = ((SteamVR_Input_ActionSet_InventorySystem)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_InventorySystem>("/actions/InventorySystem"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.InventorySystem }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.mixedreality }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_PrimaryGunHand = ((SteamVR_Input_ActionSet_PrimaryGunHand)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_PrimaryGunHand>("/actions/PrimaryGunHand"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.PrimaryGunHand }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_Master_Thesis = ((SteamVR_Input_ActionSet_Master_Thesis)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Master_Thesis>("/actions/Master_Thesis"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.Master_Thesis }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_VrDrivingGame = ((SteamVR_Input_ActionSet_VrDrivingGame)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_VrDrivingGame>("/actions/VrDrivingGame"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.VrDrivingGame }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_main = ((SteamVR_Input_ActionSet_main)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_main>("/actions/main"))); SteamVR_Actions.p_driving = ((SteamVR_Input_ActionSet_driving)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_driving>("/actions/driving"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.main, SteamVR_Actions.driving }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_startview = ((SteamVR_Input_ActionSet_startview)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_startview>("/actions/startview"))); SteamVR_Actions.p_pointcloudview = ((SteamVR_Input_ActionSet_pointcloudview)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_pointcloudview>("/actions/pointcloudview"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.startview, SteamVR_Actions.pointcloudview }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_menu = ((SteamVR_Input_ActionSet_menu)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_menu>("/actions/menu"))); SteamVR_Actions.p_graph = ((SteamVR_Input_ActionSet_graph)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_graph>("/actions/graph"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.menu, SteamVR_Actions.graph }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer"))); SteamVR_Actions.p_buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.platformer, SteamVR_Actions.buggy}; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_Walk = ((SteamVR_Input_ActionSet_Walk)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Walk>("/actions/Walk"))); SteamVR_Actions.p_Fly = ((SteamVR_Input_ActionSet_Fly)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Fly>("/actions/Fly"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.Walk, SteamVR_Actions.Fly }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_Valheim = ((SteamVR_Input_ActionSet_Valheim)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Valheim>("/actions/Valheim"))); SteamVR_Actions.p_LaserPointers = ((SteamVR_Input_ActionSet_LaserPointers)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_LaserPointers>("/actions/LaserPointers"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.Valheim, SteamVR_Actions.LaserPointers }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_Menu = ((SteamVR_Input_ActionSet_Menu)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Menu>("/actions/Menu"))); SteamVR_Actions.p_UI = ((SteamVR_Input_ActionSet_UI)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_UI>("/actions/UI"))); SteamVR_Actions.p_CockpitControls = ((SteamVR_Input_ActionSet_CockpitControls)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_CockpitControls>("/actions/CockpitControls"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.Menu, SteamVR_Actions.UI, SteamVR_Actions.CockpitControls }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy"))); SteamVR_Actions.p_NewSet = ((SteamVR_Input_ActionSet_NewSet)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_NewSet>("/actions/NewSet"))); SteamVR_Actions.p_control = ((SteamVR_Input_ActionSet_control)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_control>("/actions/control"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.buggy, SteamVR_Actions.NewSet, SteamVR_Actions.control }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_VizNavigation = ((SteamVR_Input_ActionSet_VizNavigation)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_VizNavigation>("/actions/VizNavigation"))); SteamVR_Actions.p_MenuInteraction = ((SteamVR_Input_ActionSet_MenuInteraction)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_MenuInteraction>("/actions/MenuInteraction"))); SteamVR_Actions.p_DimExplorer = ((SteamVR_Input_ActionSet_DimExplorer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_DimExplorer>("/actions/DimExplorer"))); SteamVR_Actions.p_Timeline = ((SteamVR_Input_ActionSet_Timeline)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Timeline>("/actions/Timeline"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.VizNavigation, SteamVR_Actions.MenuInteraction, SteamVR_Actions.DimExplorer, SteamVR_Actions.Timeline }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer"))); SteamVR_Actions.p_buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy"))); SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality"))); SteamVR_Actions.p_PangeoControls = ((SteamVR_Input_ActionSet_PangeoControls)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_PangeoControls>("/actions/PangeoControls"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.platformer, SteamVR_Actions.buggy, SteamVR_Actions.mixedreality, SteamVR_Actions.PangeoControls }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer"))); SteamVR_Actions.p_buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy"))); SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality"))); SteamVR_Actions.p_DataVisualisation = ((SteamVR_Input_ActionSet_DataVisualisation)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_DataVisualisation>("/actions/DataVisualisation"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.platformer, SteamVR_Actions.buggy, SteamVR_Actions.mixedreality, SteamVR_Actions.DataVisualisation }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality"))); SteamVR_Actions.p_RightJoystick = ((SteamVR_Input_ActionSet_RightJoystick)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_RightJoystick>("/actions/RightJoystick"))); SteamVR_Actions.p_LeftJoystick = ((SteamVR_Input_ActionSet_LeftJoystick)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_LeftJoystick>("/actions/LeftJoystick"))); SteamVR_Actions.p_Pistol = ((SteamVR_Input_ActionSet_Pistol)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Pistol>("/actions/Pistol"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.mixedreality, SteamVR_Actions.RightJoystick, SteamVR_Actions.LeftJoystick, SteamVR_Actions.Pistol }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer"))); SteamVR_Actions.p_buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy"))); SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality"))); SteamVR_Actions.p_Climbing = ((SteamVR_Input_ActionSet_Climbing)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Climbing>("/actions/Climbing"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.platformer, SteamVR_Actions.buggy, SteamVR_Actions.mixedreality, SteamVR_Actions.Climbing }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer"))); SteamVR_Actions.p_buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy"))); SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality"))); SteamVR_Actions.p_PFlyingHand = ((SteamVR_Input_ActionSet_PFlyingHand)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_PFlyingHand>("/actions/PFlyingHand"))); SteamVR_Actions.p_NewSet = ((SteamVR_Input_ActionSet_NewSet)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_NewSet>("/actions/NewSet"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.platformer, SteamVR_Actions.buggy, SteamVR_Actions.mixedreality, SteamVR_Actions.PFlyingHand, SteamVR_Actions.NewSet }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer"))); SteamVR_Actions.p_buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy"))); SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality"))); SteamVR_Actions.p_MySet = ((SteamVR_Input_ActionSet_MySet)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_MySet>("/actions/MySet"))); SteamVR_Actions.p_Sword = ((SteamVR_Input_ActionSet_Sword)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Sword>("/actions/Sword"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.platformer, SteamVR_Actions.buggy, SteamVR_Actions.mixedreality, SteamVR_Actions.MySet, SteamVR_Actions.Sword }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer"))); SteamVR_Actions.p_buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy"))); SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality"))); SteamVR_Actions.p_PistolGun = ((SteamVR_Input_ActionSet_PistolGun)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_PistolGun>("/actions/PistolGun"))); SteamVR_Actions.p_Flashlight = ((SteamVR_Input_ActionSet_Flashlight)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Flashlight>("/actions/Flashlight"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.platformer, SteamVR_Actions.buggy, SteamVR_Actions.mixedreality, SteamVR_Actions.PistolGun, SteamVR_Actions.Flashlight }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer"))); SteamVR_Actions.p_buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy"))); SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality"))); SteamVR_Actions.p_ForTeddyVR = ((SteamVR_Input_ActionSet_ForTeddyVR)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_ForTeddyVR>("/actions/ForTeddyVR"))); SteamVR_Actions.p_ForTeddyArcade = ((SteamVR_Input_ActionSet_ForTeddyArcade)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_ForTeddyArcade>("/actions/ForTeddyArcade"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.platformer, SteamVR_Actions.buggy, SteamVR_Actions.mixedreality, SteamVR_Actions.ForTeddyVR, SteamVR_Actions.ForTeddyArcade }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer"))); SteamVR_Actions.p_buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy"))); SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality"))); SteamVR_Actions.p_maze = ((SteamVR_Input_ActionSet_maze)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_maze>("/actions/maze"))); SteamVR_Actions.p_LookLetter = ((SteamVR_Input_ActionSet_LookLetter)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_LookLetter>("/actions/LookLetter"))); SteamVR_Actions.p_HoldHandle = ((SteamVR_Input_ActionSet_HoldHandle)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_HoldHandle>("/actions/HoldHandle"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.platformer, SteamVR_Actions.buggy, SteamVR_Actions.mixedreality, SteamVR_Actions.maze, SteamVR_Actions.LookLetter, SteamVR_Actions.HoldHandle }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_rock = ((SteamVR_Input_ActionSet_rock)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_rock>("/actions/rock"))); SteamVR_Actions.p_buggybuddy = ((SteamVR_Input_ActionSet_buggybuddy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggybuddy>("/actions/buggybuddy"))); SteamVR_Actions.p_space = ((SteamVR_Input_ActionSet_space)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_space>("/actions/space"))); SteamVR_Actions.p_grenade = ((SteamVR_Input_ActionSet_grenade)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_grenade>("/actions/grenade"))); SteamVR_Actions.p_squeezable = ((SteamVR_Input_ActionSet_squeezable)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_squeezable>("/actions/squeezable"))); SteamVR_Actions.p_teleporting = ((SteamVR_Input_ActionSet_teleporting)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_teleporting>("/actions/teleporting"))); SteamVR_Actions.p_gun = ((SteamVR_Input_ActionSet_gun)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_gun>("/actions/gun"))); SteamVR_Actions.p_raw = ((SteamVR_Input_ActionSet_raw)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_raw>("/actions/raw"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.rock, SteamVR_Actions.buggybuddy, SteamVR_Actions.space, SteamVR_Actions.grenade, SteamVR_Actions.squeezable, SteamVR_Actions.teleporting, SteamVR_Actions.gun, SteamVR_Actions.raw }; }