public void OnEquippedUseStart(Inventory inventory, int useIndex)
        {
            bow.NockArrow(inventory);                    //, this);
            // Debug.LogError("nocked");
            // // If arrow is close enough to the nock position and we're pressing the trigger, and we're not nocked yet, Nock

            // if ( bow.inNockRange && !nocked )

            // {
            //  if ( currentArrow == null )
            //  {
            //      currentArrow = InstantiateArrow();
            //  }

            //  nocked = true;
            //     bow.StartNock( this );

            //  inventory.GetComponent<Interactor>().HoverLock( null );// GetComponent<Interactable>() );

            //  currentArrow.transform.parent = bow.nockTransform;
            //  Util.ResetTransform( currentArrow.transform );
            //  Util.ResetTransform( arrowNockTransform );
            // }
        }