Пример #1
0
        public void Load(string filename = SceneFile)
        {
            InitilizeGL();

            XmlReader sceneReader = XmlTextReader.Create(filename);

            while(sceneReader.Read ())
            {
                if(sceneReader.Name == "camera")
                {
                    Camera camera = new CameraFPS();

                    if(sceneReader.HasAttributes)
                        while(sceneReader.MoveToNextAttribute())
                        {
                            if(sceneReader.Name == "eye")
                            {
                                camera.Eye = ParseVector(sceneReader.Value);
                            }
                            else if(sceneReader.Name == "origin")
                            {
                                camera.Origin = ParseVector(sceneReader.Value);
                            }
                        }

                    sceneReader.MoveToElement();

                    this.camera = camera;
                    objects.Add(camera);
                }

                if(sceneReader.Name == "model" && sceneReader.HasAttributes)
                {
                    Model model = new Model();

                    while(sceneReader.MoveToNextAttribute())
                    {
                        if(sceneReader.Name == "mesh")
                        {
                            model.AddComponent(MeshLoader.GetMesh(sceneReader.Value));
                        }
                        else if(sceneReader.Name == "material")
                        {
                            model.AddMaterial(MaterialLoader.GetMaterial(sceneReader.Value));
                        }
                        else if(sceneReader.Name == "position")
                        {
                            model.Position = ParseVector(sceneReader.Value);
                        }
                        else if(sceneReader.Name == "orientation")
                        {
                            model.Orientation = ParseQuaternion(sceneReader.Value);
                        }
                    }

                    sceneReader.MoveToElement();
                    this.objects.Add(model);
                }

                if(sceneReader.Name == "emblem" && sceneReader.HasAttributes)
                {
                    Emblem model = new Emblem();

                    while(sceneReader.MoveToNextAttribute())
                    {
                        if(sceneReader.Name == "mesh")
                        {
                            model.AddComponent(MeshLoader.GetMesh(sceneReader.Value));
                        }
                        else if(sceneReader.Name == "material")
                        {
                            model.AddMaterial(MaterialLoader.GetMaterial(sceneReader.Value));
                        }
                        else if(sceneReader.Name == "position")
                        {
                            model.Position = ParseVector(sceneReader.Value);
                        }
                        else if(sceneReader.Name == "orientation")
                        {
                            model.Orientation = ParseQuaternion(sceneReader.Value);
                        }
                    }

                    sceneReader.MoveToElement();
                    this.objects.Add(model);
                }

                if(sceneReader.Name == "sky" && sceneReader.HasAttributes)
                {
                    SkySphere model = new SkySphere();

                    while(sceneReader.MoveToNextAttribute())
                    {
                        if(sceneReader.Name == "mesh")
                        {
                            model.AddComponent(MeshLoader.GetMesh(sceneReader.Value));
                        }
                        else if(sceneReader.Name == "material")
                        {
                            model.AddMaterial(MaterialLoader.GetMaterial(sceneReader.Value));
                        }
                        else if(sceneReader.Name == "position")
                        {
                            model.Position = ParseVector(sceneReader.Value);
                        }
                        else if(sceneReader.Name == "orientation")
                        {
                            model.Orientation = ParseQuaternion(sceneReader.Value);
                        }
                    }

                    sceneReader.MoveToElement();
                    this.objects.Add(model);
                }

                if(sceneReader.Name == "field" && sceneReader.HasAttributes)
                {
                    String meshName = "", materialName = "";
                    int x = 0, y = 0;
                    Vector3 position;

                    while(sceneReader.MoveToNextAttribute())
                    {
                        if(sceneReader.Name == "mesh")
                        {
                            meshName = sceneReader.Value;
                        }
                        else if(sceneReader.Name == "material")
                        {
                            materialName = sceneReader.Value;
                        }
                        else if(sceneReader.Name == "x")
                        {
                            x = int.Parse(sceneReader.Value);
                        }
                        else if(sceneReader.Name == "z")
                        {
                            y = int.Parse(sceneReader.Value);
                        }
                        else if(sceneReader.Name == "position")
                        {
                            position = ParseVector(sceneReader.Value);
                        }
                    }

                    Field model = new Field(x, y, meshName, materialName);
                    model.Position = position;

                    sceneReader.MoveToElement();
                    this.objects.Add(model);
                }

                if(sceneReader.Name == "numPad" && sceneReader.HasAttributes)
                {
                    String materialName = "";
                    float width = 0.0f, height = 0.0f;
                    Vector3 position;
                    Quaternion orientation;

                    while(sceneReader.MoveToNextAttribute())
                    {
                        if(sceneReader.Name == "material")
                        {
                            materialName = sceneReader.Value;
                        }
                        else if(sceneReader.Name == "width")
                        {
                            width = float.Parse(sceneReader.Value);
                        }
                        else if(sceneReader.Name == "height")
                        {
                            height = float.Parse(sceneReader.Value);
                        }
                        else if(sceneReader.Name == "position")
                        {
                            position = ParseVector(sceneReader.Value);
                        }
                        else if(sceneReader.Name == "orientation")
                        {
                            orientation = ParseQuaternion(sceneReader.Value);
                        }
                    }

                    Numpad numpad = new Numpad(materialName, width, height);
                        numpad.Position = position;
                        numpad.Orientation = orientation;

                    this.objects.Add(numpad);

                    sceneReader.MoveToElement();
                }

                if(sceneReader.Name == "light")
                {
                    Light light = new Light();

                    while(sceneReader.MoveToNextAttribute())
                    {
                        if(sceneReader.Name == "position")
                        {
                            light.Position = ParseVector(sceneReader.Value);
                        }
                        else if(sceneReader.Name == "origin")
                        {
                            light.Origin = ParseVector(sceneReader.Value);
                        }
                    }

                    SceneManager.Light = light;

                    this.objects.Add(light);
                    sceneReader.MoveToElement();
                }

                if(sceneReader.Name == "emblems" && sceneReader.HasAttributes)
                {
                    EmblemPanel panel = new EmblemPanel();

                    while(sceneReader.MoveToNextAttribute())
                    {
                        if(sceneReader.Name == "distanceBetween")
                        {
                            panel.DistanceBetween = float.Parse(sceneReader.Value);
                        } else if(sceneReader.Name == "position")
                        {
                            panel.Position = ParseVector(sceneReader.Value);
                        }
                    }

             					sceneReader.MoveToElement();
                    sceneReader.ReadToDescendant("emblem");

                    do
                    {
                        Emblem model = new Emblem();

                        while(sceneReader.MoveToNextAttribute())
                        {
                            if(sceneReader.Name == "mesh")
                            {
                                model.AddComponent(MeshLoader.GetMesh(sceneReader.Value));
                            }
                            else if(sceneReader.Name == "material")
                            {
                                model.AddMaterial(MaterialLoader.GetMaterial(sceneReader.Value));
                            }
                            else if(sceneReader.Name == "position")
                            {
                                model.Position = ParseVector(sceneReader.Value);
                            }
                            else if(sceneReader.Name == "orientation")
                            {
                                model.Orientation = ParseQuaternion(sceneReader.Value);
                            }
                        }

                        //sceneReader.MoveToElement();

                        panel.AddEmblem(model);

                    } while(sceneReader.ReadToNextSibling("emblem"));

                    this.objects.Add(panel);

                    sceneReader.MoveToElement();
                }
            }
        }
Пример #2
0
        public void Load(string filename = SceneFile)
        {
            InitilizeGL();

            XmlReader sceneReader = XmlTextReader.Create(filename);

            while(sceneReader.Read ())
            {
                if(sceneReader.Name == "camera")
                {
                    Camera camera = new CameraFPS();

                    if(sceneReader.HasAttributes)
                        while(sceneReader.MoveToNextAttribute())
                        {
                            if(sceneReader.Name == "eye")
                            {
                                camera.Eye = ParseVector(sceneReader.Value);
                            }
                            else if(sceneReader.Name == "origin")
                            {
                                camera.Origin = ParseVector(sceneReader.Value);
                            }
                        }

                    sceneReader.MoveToElement();

                    this.camera = camera;
                    objects.Add(camera);
                }

                if(sceneReader.Name == "model" && sceneReader.HasAttributes)
                {
                    Model model = new Model();

                    while(sceneReader.MoveToNextAttribute())
                    {
                        if(sceneReader.Name == "mesh")
                        {
                            model.AddComponent(MeshLoader.GetMesh(sceneReader.Value));
                        }
                        else if(sceneReader.Name == "material")
                        {
                            model.AddMaterial(MaterialLoader.GetMaterial(sceneReader.Value));
                        }
                        else if(sceneReader.Name == "position")
                        {
                            model.Position = ParseVector(sceneReader.Value);
                        }
                        else if(sceneReader.Name == "orientation")
                        {
                            model.Orientation = ParseQuaternion(sceneReader.Value);
                        }
                    }

                    sceneReader.MoveToElement();
                    this.objects.Add(model);
                }

                if(sceneReader.Name == "emblem" && sceneReader.HasAttributes)
                {
                    Emblem model = new Emblem();

                    while(sceneReader.MoveToNextAttribute())
                    {
                        if(sceneReader.Name == "mesh")
                        {
                            model.AddComponent(MeshLoader.GetMesh(sceneReader.Value));
                        }
                        else if(sceneReader.Name == "material")
                        {
                            model.AddMaterial(MaterialLoader.GetMaterial(sceneReader.Value));
                        }
                        else if(sceneReader.Name == "position")
                        {
                            model.Position = ParseVector(sceneReader.Value);
                        }
                        else if(sceneReader.Name == "orientation")
                        {
                            model.Orientation = ParseQuaternion(sceneReader.Value);
                        }
                    }

                    sceneReader.MoveToElement();
                    this.objects.Add(model);
                }

                if(sceneReader.Name == "sky" && sceneReader.HasAttributes)
                {
                    SkySphere model = new SkySphere();

                    while(sceneReader.MoveToNextAttribute())
                    {
                        if(sceneReader.Name == "mesh")
                        {
                            model.AddComponent(MeshLoader.GetMesh(sceneReader.Value));
                        }
                        else if(sceneReader.Name == "material")
                        {
                            model.AddMaterial(MaterialLoader.GetMaterial(sceneReader.Value));
                        }
                        else if(sceneReader.Name == "position")
                        {
                            model.Position = ParseVector(sceneReader.Value);
                        }
                        else if(sceneReader.Name == "orientation")
                        {
                            model.Orientation = ParseQuaternion(sceneReader.Value);
                        }
                    }

                    sceneReader.MoveToElement();
                    this.objects.Add(model);
                }

                if(sceneReader.Name == "field" && sceneReader.HasAttributes)
                {
                    String meshName = "", materialName = "";
                    int x = 0, y = 0;

                    while(sceneReader.MoveToNextAttribute())
                    {
                        if(sceneReader.Name == "mesh")
                        {
                            meshName = sceneReader.Value;
                        }
                        else if(sceneReader.Name == "material")
                        {
                            materialName = sceneReader.Value;
                        }
                        else if(sceneReader.Name == "x")
                        {
                            x = int.Parse(sceneReader.Value);
                        }
                        else if(sceneReader.Name == "z")
                        {
                            y = int.Parse(sceneReader.Value);
                        }
                    }

                    Field model = new Field(x, y, meshName, materialName);

                    sceneReader.MoveToElement();
                    this.objects.Add(model);
                }
            }
        }