Пример #1
0
 public void Activate()
 {
     hud          = GameObject.Find("Main Camera").GetComponent <StatusHUD>();
     hud.duration = 6f;
     hud.active   = true;
     hud.name     = "Shield";
     //Debug.Log(player);
     player.SetLayerRecursively(GameObject.Find("Player"), 11);
 }
Пример #2
0
 public void Activate()
 {
     hud          = GameObject.Find("Main Camera").GetComponent <StatusHUD>();
     hud.duration = 6f;
     hud.active   = true;
     hud.name     = "Boost";
     //Debug.Log(player);
     player.maxSpeed = 18;
 }
Пример #3
0
    //	When Player collides with this object
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.tag == "Player")
        {
            hud          = GameObject.Find("Main Camera").GetComponent <StatusHUD>();
            hud.active   = true;
            hud.duration = 10f;
            hud.name     = "DDoS";

            Destroy(this.gameObject);
        }
    }
Пример #4
0
//	When Player collides with this object
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.tag == "Player")
        {
            player = other.gameObject.GetComponent <Player>();
            player.setPowerUp("doubleJump");

            hud          = GameObject.Find("Main Camera").GetComponent <StatusHUD>();
            hud.duration = 11f;
            hud.active   = true;
            hud.name     = "Double Jump";

            Destroy(this.gameObject);
        }
    }
Пример #5
0
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.tag == "Player")
        {
            player = other.gameObject.GetComponent <Player>();
            player.setPowerUp("shield");
            player.activatable = this.gameObject;

            hud      = GameObject.Find("Main Camera").GetComponent <StatusHUD>();
            hud.name = "Shield";

            this.gameObject.renderer.enabled   = false;
            this.gameObject.collider2D.enabled = false;
        }
    }
Пример #6
0
//	When Player collides with this object
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.tag == "Player")
        {
            player = other.gameObject.GetComponent <Player>();
            PlayerPrefs.SetInt("Control_Scheme", PlayerPrefs.GetInt("Control_Scheme") * -1);

            hud          = GameObject.Find("Main Camera").GetComponent <StatusHUD>();
            hud.duration = 11f;
            hud.active   = true;
            hud.name     = "Screen Reverse";

            Destroy(this.gameObject);
        }
    }
Пример #7
0
//	When Player collides with this object
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.tag == "Player")
        {
            player = other.gameObject.GetComponent <Player>();
            player.setPowerUp("404error");

            hud          = GameObject.Find("Main Camera").GetComponent <StatusHUD>();
            hud.duration = 11f;
            hud.active   = true;
            hud.name     = "404 error";
            //invisibility
            player.gameObject.GetComponentInChildren <Renderer>().renderer.enabled = false;
            Destroy(this.gameObject);
        }
    }