public override bool Serialize(BitStream stream, EndpointId forClient, uint timestamp, byte packetId, int maxBitPosition)
        {
            bool lowPrecisionOrientation = true;
            bool applyWhenReading = true;
            SetSupport(FindSupportDelegate());
            if (stream.Writing)
            {
                bool moving = IsMoving(Entity);
                stream.WriteBool(moving);
                SerializeVelocities(stream, Entity, MyEntityPhysicsStateGroup.EffectiveSimulationRatio, applyWhenReading, moving);
                SerializeTransform(stream, Entity, null, lowPrecisionOrientation, applyWhenReading, moving, timestamp);
            }
            else
            {
                bool moving = stream.ReadBool();
                // reading
                SerializeServerVelocities(stream, Entity, MyEntityPhysicsStateGroup.EffectiveSimulationRatio, moving, ref Entity.m_serverLinearVelocity, ref Entity.m_serverAngularVelocity);

                applyWhenReading = SerializeServerTransform(stream, Entity, null, moving, timestamp, lowPrecisionOrientation,
                    ref Entity.m_serverPosition, ref Entity.m_serverOrientation, ref Entity.m_serverWorldMatrix, m_positionValidation);

                if (applyWhenReading && moving)
                {
                    Entity.PositionComp.SetWorldMatrix(Entity.m_serverWorldMatrix, null, true);
                    Entity.SetSpeedsAccordingToServerValues();
                }
            }

            SerializeFriction(stream, Entity);
            SerializeActive(stream, Entity);

            return true;
        }
Пример #2
0
        public static bool CompressedQuaternionUnitTest()
        {
            var stream = new VRage.Library.Collections.BitStream();

            stream.ResetWrite();
            Quaternion q = Quaternion.Identity;

            stream.WriteQuaternionNormCompressed(q);
            stream.ResetRead();
            var  q2   = stream.ReadQuaternionNormCompressed();
            bool fail = !q.Equals(q2, 1 / 511.0f);

            stream.ResetWrite();
            q = Quaternion.CreateFromAxisAngle(Vector3.Forward, (float)Math.PI / 3.0f);
            stream.WriteQuaternionNormCompressed(q);
            stream.ResetRead();
            q2    = stream.ReadQuaternionNormCompressed();
            fail |= !q.Equals(q2, 1 / 511.0f);

            stream.ResetWrite();
            var v = new Vector3(1, -1, 3);

            v.Normalize();
            q = Quaternion.CreateFromAxisAngle(v, (float)Math.PI / 3.0f);
            stream.WriteQuaternionNormCompressed(q);
            stream.ResetRead();
            q2    = stream.ReadQuaternionNormCompressed();
            fail |= !q.Equals(q2, 1 / 511.0f);
            return(fail);
        }
Пример #3
0
 public override void Serialize(BitStream stream,uint serverTimeStamp)
 {
     if (stream.Writing)
         Write(stream);
     else
         Read(stream, serverTimeStamp);
 }
Пример #4
0
 public BitReaderWriter(IBitSerializable writeData)
 {
     m_writeData = writeData;
     m_readStream = null;
     m_readStreamPosition = 0;
     IsReading = false;
 }
 protected void SerializeActive(BitStream stream, MyEntity entity)
 {
     if (stream.Writing)
     {
         if (entity.Physics.RigidBody != null && entity.Physics.RigidBody.IsActive)
             stream.WriteBool(true);
         else
             stream.WriteBool(false);
     }
     else
     {
         // reading
         bool isActive = stream.ReadBool();
         if (entity != null && entity.Physics != null)
         {
             HkRigidBody rb = entity.Physics.RigidBody;
             if (rb != null)
             {
                 if (isActive)
                     rb.Activate();
                 else
                     rb.Deactivate();
             }
         }
     }
 }
Пример #6
0
 private BitReaderWriter(BitStream readStream, int readPos)
 {
     m_writeData = null;
     m_readStream = readStream;
     m_readStreamPosition = readPos;
     IsReading = true;
 }
        public void Serialize(BitStream stream, MyClientStateBase forClient, byte packetId, int maxBitPosition)
        {
            SmallBitField dirtyFlags;
            if (stream.Writing)
            {
                var data = m_clientData[forClient];
                dirtyFlags = data.DirtyProperties;
                stream.WriteUInt64(dirtyFlags.Bits, m_properties.Count);
            }
            else
            {
                dirtyFlags.Bits = stream.ReadUInt64(m_properties.Count);
            }

            for (int i = 0; i < m_properties.Count; i++)
            {
                if (dirtyFlags[i])
                {
                    m_properties[i].Serialize(stream, false); // Received from server, don't validate
                    if (stream.Reading) // Received from server, it's no longer dirty
                        m_dirtyProperties[i] = false;
                }
            }
            if (stream.Writing && stream.BitPosition <= maxBitPosition)
            {
                var data = m_clientData[forClient];
                data.PacketId = packetId;
                data.SentProperties.Bits = data.DirtyProperties.Bits;
                data.DirtyProperties.Bits = 0;
            }
        }
Пример #8
0
 public override void Serialize(BitStream stream)
 {
     if (stream.Writing)
         Write(stream);
     else
         Read(stream);
 }
Пример #9
0
        public void Write(BitStream stream)
        {
            // TODO: this is suboptimal
            if (stream == null || m_writeData == null)
            {
                if (stream == null)
                    Debug.Fail("BitReaderWriter - Write - stream is null");
                if ( m_writeData == null)
                    Debug.Fail("BitReaderWriter - Write - m_writeData is null");
                return;
            }

            // Store old bit position
            int pos = stream.BitPosition;

            // Write data
            m_writeData.Serialize(stream, false);

            // Measure data len
            int len = stream.BitPosition - pos;

            // Restore old position
            stream.SetBitPositionWrite(pos);

            // Write data len
            stream.WriteVariant((uint)len);

            // Write data again
            m_writeData.Serialize(stream, false);
        }
Пример #10
0
        public static BitReaderWriter ReadFrom(BitStream stream)
        {
            Debug.Assert(stream.Reading, "Read stream should be set for reading!");

            // Move current position after the data
            uint dataBitLen = stream.ReadUInt32Variant();
            var reader = new BitReaderWriter(stream, stream.BitPosition);
            stream.SetBitPositionRead(stream.BitPosition + (int)dataBitLen);
            return reader;
        }
Пример #11
0
        void Write(BitStream stream)
        {
            // TODO: Make sure sleeping, server controlled entities are not moving locally (or they can be but eventually their position should be corrected)

            stream.WriteBool(MySession.ControlledEntity != null);
            if (MySession.ControlledEntity == null)
            {
                Vector3D pos = MySpectatorCameraController.Static.Position;
                stream.WriteDouble(pos.X);
                stream.WriteDouble(pos.Y);
                stream.WriteDouble(pos.Z);
            }
            else
            {
                var controlledEntity = MySession.ControlledEntity.Entity.GetTopMostParent();

                // Send controlled entity every other frame to server
                if (MyMultiplayer.Static.FrameCounter % 2 == 0)
                {
                    // TODO: Write additional client data, context

                    if (controlledEntity != null && controlledEntity.SyncFlag && ((MySyncEntity)controlledEntity.SyncObject).ResponsibleForUpdate(Sync.Clients.LocalClient))
                    {
                        stream.WriteInt64(controlledEntity.EntityId);
                        switch (MyGuiScreenTerminal.GetCurrentScreen())
                        {
                            case MyTerminalPageEnum.Inventory:
                                stream.WriteInt32((int)MyContextKind.Inventory, 2);
                                break;
                            case MyTerminalPageEnum.ControlPanel:
                                stream.WriteInt32((int)MyContextKind.Terminal, 2);
                                break;
                            case MyTerminalPageEnum.Production:
                                stream.WriteInt32((int)MyContextKind.Production, 2);
                                break;
                            default:
                                stream.WriteInt32((int)MyContextKind.None, 2);
                                break;
                        }

                        if (MyGuiScreenTerminal.InteractedEntity != null)
                        {
                            stream.WriteInt64(MyGuiScreenTerminal.InteractedEntity.EntityId);
                        }
                        else
                        {
                            stream.WriteInt64(0);
                        }

                        ((MySyncEntity)controlledEntity.SyncObject).SerializePhysics(stream, null);
                    }
                }
            }
        }
Пример #12
0
        protected override void WriteInternal(BitStream stream, MyEntity controlledEntity)
        {
            MyContextKind context = GetContextByPage(MyGuiScreenTerminal.GetCurrentScreen());

            stream.WriteInt32((int)context, 2);
            if (context != MyContextKind.None)
            {
                var entityId = MyGuiScreenTerminal.InteractedEntity != null ? MyGuiScreenTerminal.InteractedEntity.EntityId : 0;
                stream.WriteInt64(entityId);
            }
        }
Пример #13
0
        private void Write(BitStream stream)
        {
            // TODO: Make sure sleeping, server controlled entities are not moving locally (or they can be but eventually their position should be corrected)
            MyEntity controlledEntity = GetControlledEntity();

            WriteShared(stream, controlledEntity);
            if (controlledEntity != null)
            {
                WriteInternal(stream, controlledEntity);
                WritePhysics(stream, controlledEntity);
            }
        }
Пример #14
0
 protected override void ReadInternal(BitStream stream, MyNetworkClient sender, MyEntity controlledEntity)
 {
     Context = (MyContextKind)stream.ReadInt32(2);
     if (Context != MyContextKind.None)
     {
         long entityId = stream.ReadInt64();
         ContextEntity = MyEntities.GetEntityByIdOrDefault(entityId);
     }
     else
     {
         ContextEntity = null;
     }
 }
        public override bool Serialize(BitStream stream, EndpointId forClient,uint timeStamp, byte packetId, int maxBitPosition)
        {
            base.Serialize(stream, forClient,timeStamp, packetId, maxBitPosition);

            if (stream.Writing)
            {
                // Head and spine stuff, 36 - 152b (4.5B - 19 B)
                stream.WriteHalf(Entity.HeadLocalXAngle); // 2B
                stream.WriteHalf(Entity.HeadLocalYAngle); // 2B

                // TODO: Spine has only one angle (bending forward backward)
                // Getting EULER angles from Matrix seems good way to get it (z-component)
                stream.WriteQuaternionNormCompressedIdentity(Entity.GetAdditionalRotation(Entity.Definition.SpineBone)); // 1b / 30b
                stream.WriteQuaternionNormCompressedIdentity(Entity.GetAdditionalRotation(Entity.Definition.HeadBone)); // 1b / 30b

                // Movement state, 2B
                stream.WriteUInt16((ushort)Entity.GetCurrentMovementState());
                // Movement flag.
                stream.WriteUInt16((ushort)Entity.MovementFlags);

                // Flags, 6 bits
                bool hasJetpack = Entity.JetpackComp != null;
                stream.WriteBool(hasJetpack ? Entity.JetpackComp.TurnedOn : false);
                stream.WriteBool(hasJetpack ? Entity.JetpackComp.DampenersTurnedOn : false);
                stream.WriteBool(Entity.LightEnabled); // TODO: Remove
                stream.WriteBool(Entity.ZoomMode == MyZoomModeEnum.IronSight);
                stream.WriteBool(Entity.RadioBroadcaster.WantsToBeEnabled); // TODO: Remove
                stream.WriteBool(Entity.TargetFromCamera);

                stream.WriteNormalizedSignedVector3(Entity.MoveIndicator, 8);

                float speed = Entity.Physics.CharacterProxy != null ? Entity.Physics.CharacterProxy.Speed : 0.0f;
                stream.WriteFloat(speed);

                stream.WriteFloat(Entity.RotationIndicator.X);
                stream.WriteFloat(Entity.RotationIndicator.Y);
                stream.WriteFloat(Entity.RollIndicator);

            }
            else
            {
                Vector3 move;
                MyCharacterNetState charNetState = ReadCharacterState(stream);

                if (!IsControlledLocally && !Entity.Closed)
                {
                   Entity.SetStateFromNetwork(ref charNetState);
                }
            }
            return true;
        }
        public void Serialize(BitStream stream, Type baseType, ref Type obj)
        {
            if (stream.Reading)
            {
                var id = new TypeId(stream.ReadUInt32());

                obj = MyMultiplayer.Static.ReplicationLayer.GetType(id);
            }
            else
            {
                var id = MyMultiplayer.Static.ReplicationLayer.GetTypeId(obj);
                stream.WriteUInt32(id);
            }
        }
 public bool Serialize(BitStream stream, bool validate)
 {
     if (stream.Reading)
     {
         SenderUserId = stream.ReadInt64();
         NumElements = stream.ReadInt32();
         stream.ReadBytes(CompressedVoiceBuffer, 0,NumElements);
     }
     else
     {
         stream.WriteInt64(SenderUserId);
         stream.WriteInt32(NumElements);
         stream.WriteBytes(CompressedVoiceBuffer, 0, NumElements);
     }
     return true;
 }
Пример #18
0
        private void Read(BitStream stream)
        {
            MyNetworkClient sender;
            if (!Sync.Clients.TryGetClient(EndpointId.Value, out sender))
            {
                Debug.Fail("Unknown sender");
                return;
            }

            MyEntity controlledEntity;
            ReadShared(stream, sender, out controlledEntity);
            if (controlledEntity != null)
            {
                ReadInternal(stream, sender, controlledEntity);
                ReadPhysics(stream, sender, controlledEntity);
            }
        }
Пример #19
0
        public void Write(BitStream stream)
        {
            // TODO: this is suboptimal

            // Store old bit position
            int pos = stream.BitPosition;

            // Write data
            m_writeData.Serialize(stream, false);

            // Measure data len
            int len = stream.BitPosition - pos;

            // Restore old position
            stream.SetBitPositionWrite(pos);

            // Write data len
            stream.WriteVariant((uint)len);

            // Write data again
            m_writeData.Serialize(stream, false);
        }
        public override bool Serialize(BitStream stream, EndpointId forClient, uint timestamp, byte packetId, int maxBitPosition)
        {
            bool lowPrecisionOrientation = true;
            bool applyWhenReading = true;
            if (stream.Writing)
            {
                bool moving = IsMoving(Entity);
                stream.WriteBool(moving);
                SerializeVelocities(stream, Entity, MyEntityPhysicsStateGroup.EffectiveSimulationRatio, applyWhenReading, moving);
                SerializeTransform(stream, Entity, null, lowPrecisionOrientation, applyWhenReading, moving, timestamp);
            }
            else
            {
                bool moving = stream.ReadBool();
                // reading
                SerializeServerVelocities(stream, Entity, MyEntityPhysicsStateGroup.EffectiveSimulationRatio, moving, ref Entity.m_serverLinearVelocity, ref Entity.m_serverAngularVelocity);
                float positionTolerancy = Math.Max(Entity.PositionComp.MaximalSize * 0.1f, 0.1f);
                float smallSpeed = 0.1f;
                if (Entity.m_serverLinearVelocity == Vector3.Zero || Entity.m_serverLinearVelocity.Length() < smallSpeed)
                {
                    positionTolerancy = Math.Max(Entity.PositionComp.MaximalSize * 0.5f, 1.0f);
                }

                applyWhenReading = SerializeServerTransform(stream, Entity, null, moving, timestamp, lowPrecisionOrientation, positionTolerancy,
                    ref Entity.m_serverPosition, ref Entity.m_serverOrientation, ref Entity.m_serverWorldMatrix, m_positionValidation);

                if (applyWhenReading && moving)
                {
                    Entity.PositionComp.SetWorldMatrix(Entity.m_serverWorldMatrix, null, true);
                    Entity.SetSpeedsAccordingToServerValues();
                }
            }

            SerializeFriction(stream, Entity);
            SerializeActive(stream, Entity);

            return true;
        }
        private void WritePlanetSectors(BitStream stream)
        {
            stream.WriteInt32(0x42424242);

            var planets = MyPlanets.GetPlanets();

            stream.WriteInt32(planets.Count);

            foreach (var planet in planets)
            {
                stream.WriteInt64(planet.EntityId);

                foreach (var sector in planet.EnvironmentSectors.Values)
                {
                    if (sector.HasPhysics || sector.ServerOwned)
                    {
                        stream.WriteInt64(sector.SectorId.Pack64());
                    }
                }

                // don't know how many in advance so I will use -1 termination instead of count.
                stream.WriteInt64(-1);
            }
        }
Пример #22
0
        public void EnqueueEvent(BitStream stream, NetworkId objectInstance, uint eventId, EndpointId sender)
        {
            int requiredByteSize = stream.ByteLength - stream.BytePosition + 1;

            var e = ObtainEvent();
            e.Stream.ResetWrite();
            e.Stream.WriteBitStream(stream);
            e.Stream.ResetRead();
            e.ObjectInstance = objectInstance;
            e.EventId = eventId;
            e.Sender = sender;

            List<BufferedEvent> events;
            if (!m_buffer.TryGetValue(objectInstance, out events))
            {
                events = ObtainList();
                m_buffer.Add(objectInstance, events);
            }
            events.Add(e);
        }
Пример #23
0
 internal override void ProcessEvent(BitStream stream, CallSite site, object obj, IMyNetObject sendAs, EndpointId source)
 {
     // Client blindly invokes everything received from server (without validation)
     Invoke(site, stream, obj, source, null, false);
 }
Пример #24
0
 protected override void ProcessEvent(BitStream stream, NetworkId networkId, uint eventId, EndpointId sender)
 {
     if (networkId.IsValid && m_pendingReplicables.ContainsKey(networkId))
     {
         m_eventBuffer.EnqueueEvent(stream, networkId, eventId, sender);
     }
     else
     {
         base.ProcessEvent(stream, networkId, eventId, sender);
     }
 }
Пример #25
0
        internal override bool DispatchEvent(BitStream stream, CallSite site, EndpointId target, IMyNetObject instance, float unreliablePriority)
        {
            Debug.Assert(site.HasServerFlag, String.Format("Event '{0}' does not have server flag, it can't be invoked on server!", site));

            if (site.HasServerFlag)
            {
                m_callback.SendEvent(stream, site.IsReliable);
                //Client.SendMessageToServer(stream, site.Reliability, PacketPriorityEnum.LOW_PRIORITY, MyChannelEnum.Replication);
            }
            else if (site.HasClientFlag)
            {
                // Invoke locally only when it has ClientFlag and no ServerFlag
                return true;
            }
            return false;
        }
Пример #26
0
 public void WriteBitStream(BitStream readStream)
 {
     // Make better, preferably by reading to aligned area
     int numBits = readStream.BitLength - readStream.m_bitPosition;
     while (numBits > 0)
     {
         int readBits = Math.Min(64, numBits);
         ulong value = readStream.ReadUInt64(readBits);
         WriteUInt64(value, readBits);
         numBits -= readBits;
     }
 }
        private void SerializeRopeData(BitStream stream, bool applyWhenReading, List<MyCubeGrid> gridsGroup = null)
        {
            if (MyRopeComponent.Static == null)
                return;

            if (stream.Writing)
            {
                m_tmpRopes.Clear();
                m_tmpRopeGrids.Clear();

                m_tmpRopeGrids.Add(Entity);
                Debug.Assert(gridsGroup != null);
                if (gridsGroup != null) 
                {
                    foreach (var grid in gridsGroup)
                        m_tmpRopeGrids.Add(grid);
                }

                MyRopeComponent.Static.GetRopesForGrids(m_tmpRopeGrids, m_tmpRopes);

                MyRopeData ropeData;

                stream.WriteUInt16((ushort)m_tmpRopes.Count);
                foreach (var rope in m_tmpRopes)
                {
                    var ropeProxyTarget = MyMultiplayer.Static.ReplicationLayer.GetProxyTarget((IMyEventProxy)rope);
                    NetworkId ropeNetworkId = MyMultiplayer.Static.ReplicationLayer.GetNetworkIdByObject(ropeProxyTarget);
                    stream.WriteNetworkId(ropeNetworkId);

                    //TODO - MyRopeComponent should be rewritten to singleton
                    MyRopeComponent.GetRopeData(rope.EntityId, out ropeData);
                    stream.WriteFloat(ropeData.CurrentRopeLength);
                }

                m_tmpRopes.Clear();
                m_tmpRopeGrids.Clear();
            }
            else
            {
                uint ropesCount = stream.ReadUInt16();
                for (uint i = 0; i < ropesCount; ++i)
                {
                    NetworkId ropeNetworkId = stream.ReadNetworkId();
                    float ropeLength = stream.ReadFloat();

                    MyRopeReplicable replicable = MyMultiplayer.Static.ReplicationLayer.GetObjectByNetworkId(ropeNetworkId) as MyRopeReplicable;
                    MyRope rope = replicable != null ? replicable.Instance : null;

                    if (rope != null && applyWhenReading)
                        MyRopeComponent.Static.SetRopeLengthSynced(rope.EntityId, ropeLength);
                }
            }

        }
        public override bool Serialize(BitStream stream, EndpointId forClient,uint timestamp, byte packetId, int maxBitPosition)
        {
            // Client does not care about slave grids, he always synced group through controlled object
            Debug.Assert(stream.Reading || !Sync.IsServer || Entity == GetMasterGrid(Entity), "Writing data from SlaveGrid!");

            bool apply = !IsControlledLocally;

            bool moving = false;
            if (stream.Writing)
            {
                moving = IsMoving(Entity);
                stream.WriteBool(moving);
            }
            else
            {
                moving = stream.ReadBool();
            }


            // Serialize this grid
            apply = SerializeTransform(stream, Entity, null, m_lowPrecisionOrientation, apply,moving, timestamp, m_positionValidation, MoveHandler);
            SerializeVelocities(stream, Entity, EffectiveSimulationRatio, apply, moving,VelocityHandler);

     
            // Serialize other grids in group
            Vector3D basePos = Entity.WorldMatrix.Translation;
            if (stream.Writing)
            {
                bool fullyWritten = true;
                UpdateGridMaxSpeed(Entity, Sync.IsServer);
                var g = MyCubeGridGroups.Static.PhysicalDynamic.GetGroup(Entity);
                if (g == null)
                {
                    stream.WriteBool(false);
                }
                else
                {
                    m_groups.Clear();
                    int i = 0;
                    foreach (var node in g.Nodes)
                    {                        
                        i++;
                        if (ResponsibleForUpdate(node.NodeData, forClient))
                        {
                            continue;
                        } 

                        if(i < m_currentSentPosition)
                        {
                            continue;
                        }


                        var target = MyMultiplayer.Static.ReplicationLayer.GetProxyTarget((IMyEventProxy)node.NodeData);
                        
                        int pos = stream.BitPosition;

                        if (node.NodeData != Entity && !node.NodeData.IsStatic && target != null)
                        {                 
                            stream.WriteBool(true);
                            // ~26.5 bytes per grid, not bad
                            NetworkId networkId = MyMultiplayer.Static.ReplicationLayer.GetNetworkIdByObject(target);
                            stream.WriteNetworkId(networkId); // ~2 bytes
             
                            moving = IsMoving(node.NodeData);
                            stream.WriteBool(moving);

                            SerializeTransform(stream, node.NodeData, basePos, m_lowPrecisionOrientation, apply, moving, timestamp, null, null); // 12.5 bytes
                            SerializeVelocities(stream, node.NodeData, EffectiveSimulationRatio, apply, moving); // 12 byte
                            UpdateGridMaxSpeed(node.NodeData, Sync.IsServer);
                            m_groups.Add(node.NodeData);

                            m_currentSentPosition++;
                        }

                        if (stream.BitPosition > maxBitPosition)
                        {
                            stream.SetBitPositionWrite(pos);
                            fullyWritten = false;
                            m_currentSentPosition--;
                            break;
                        }

                        if (i == g.Nodes.Count)
                        {
                            m_currentSentPosition = 0;
                        }
                    }

                    stream.WriteBool(false);
                }

                stream.WriteBool(fullyWritten);

                if (fullyWritten)
                {
                    SerializeRopeData(stream, apply, gridsGroup: m_groups);
                }
                return fullyWritten;

            }
            else
            {
                UpdateGridMaxSpeed(Entity, !Sync.IsServer);

                while (stream.ReadBool())
                {               
                    NetworkId networkId = stream.ReadNetworkId(); // ~2 bytes
                    MyCubeGridReplicable replicable = MyMultiplayer.Static.ReplicationLayer.GetObjectByNetworkId(networkId) as MyCubeGridReplicable;
                    MyCubeGrid grid = replicable != null ? replicable.Grid : null;

                    moving = stream.ReadBool();
                    SerializeTransform(stream, grid, basePos, m_lowPrecisionOrientation, apply && grid != null, moving, timestamp, null, null); // 12.5 bytes
                    SerializeVelocities(stream, grid, EffectiveSimulationRatio, apply && grid != null, moving); // 12 bytes
                   
                    UpdateGridMaxSpeed(grid,!Sync.IsServer);
                }

                if (stream.ReadBool())
                {
                    SerializeRopeData(stream, apply);
                }
            }
            return true;
        }
 void IReplicationServerCallback.SendEvent(BitStream stream, bool reliable, EndpointId endpoint)
 {
     SyncLayer.TransportLayer.SendMessage(MyMessageId.RPC, stream, reliable, endpoint);
 }
 void IReplicationServerCallback.SendStateSync(BitStream stream, EndpointId endpoint,bool reliable)
 {
     SyncLayer.TransportLayer.SendMessage(MyMessageId.SERVER_STATE_SYNC, stream, reliable, endpoint);
 }
 void IReplicationServerCallback.SendReplicationDestroy(BitStream stream, EndpointId endpoint)
 {
     SyncLayer.TransportLayer.SendMessage(MyMessageId.REPLICATION_DESTROY, stream, true, endpoint);
 }
Пример #32
0
 public static TypeId ReadTypeId(this VRage.Library.Collections.BitStream stream)
 {
     return(new TypeId(stream.ReadUInt32Variant()));
 }
Пример #33
0
 public static void WriteNetworkId(this VRage.Library.Collections.BitStream stream, NetworkId networkId)
 {
     stream.WriteVariant((uint)networkId.Value);
 }
Пример #34
0
 public static void WriteTypeId(this VRage.Library.Collections.BitStream stream, TypeId typeId)
 {
     stream.WriteVariant((uint)typeId.Value);
 }