/// <summary>
 /// The GetControllerAngularVelocity method is used for getting the current rotational velocity of the physical game controller. This can be useful for determining which way the controller is being rotated and at what speed the rotation is occurring.
 /// </summary>
 /// <param name="controllerReference">The reference to the controller.</param>
 /// <returns>A 3 dimensional vector containing the current real world physical controller angular (rotational) velocity.</returns>
 public static Vector3 GetControllerAngularVelocity(VRTK_ControllerReference controllerReference)
 {
     return(VRTK_SDK_Bridge.GetControllerAngularVelocity(controllerReference));
 }
Пример #2
0
 public static Vector3 GetAngularVelocityOnIndex(uint index)
 {
     return(VRTK_SDK_Bridge.GetControllerAngularVelocity(VRTK_ControllerReference.GetControllerReference(index)));
 }