Пример #1
0
        protected virtual void ToggleState(GameObject objectToToggle, bool gameObjectShow, bool rendererShow, VRTK_InteractableObject.InteractionType interactionType)
        {
            if (objectToToggle != null)
            {
                if (!currentRenderStates.ContainsKey(objectToToggle) || currentRenderStates[objectToToggle] != rendererShow)
                {
                    VRTK_ObjectAppearance.ToggleRenderer(rendererShow, objectToToggle, ObjectToIgnore());
                    EmitRenderEvent(objectToToggle, rendererShow, interactionType);
                }

                if (!currentGameObjectStates.ContainsKey(objectToToggle) || currentGameObjectStates[objectToToggle] != gameObjectShow)
                {
                    objectToToggle.SetActive(gameObjectShow);
                    EmitGameObjectEvent(objectToToggle, gameObjectShow, interactionType);
                }

                VRTK_SharedMethods.AddDictionaryValue(currentRenderStates, objectToToggle, rendererShow, true);
                VRTK_SharedMethods.AddDictionaryValue(currentGameObjectStates, objectToToggle, gameObjectShow, true);
            }
        }
Пример #2
0
 public static void ToggleRenderer(bool state, GameObject model, GameObject ignoredModel = null)
 {
     VRTK_ObjectAppearance.ToggleRenderer(state, model, ignoredModel);
 }