private void InitController() { if (GameObject.FindGameObjectWithTag("PlayerUnit") != null && gsm.GetStateName() != null && (gsm.GetStateName() == typeScene.Test.ToString() || gsm.GetStateName() == typeScene.Stage.ToString())) { PSC = GameObject.FindGameObjectWithTag("PlayerUnit").GetComponent <PlayerStatusController>(); } }
private void InitTest() { PMO = GameObject.Find("ObjectManager").gameObject.GetComponent <PlayerObjectManager>(); PMO.CreatePlayerUnit(); PSC = GameObject.FindGameObjectWithTag("PlayerUnit").GetComponent <PlayerStatusController>(); }