public static void Serialize_vci_playerSpawnPoint(JsonFormatter f, glTF_VCAST_vci_PlayerSpawnPoint value)
        {
            f.BeginMap();


            if (true)
            {
                f.Key("order");
                f.Value(value.order);
            }

            if (true)
            {
                f.Key("radius");
                f.Value(value.radius);
            }

            f.EndMap();
        }
        public static glTF_VCAST_vci_PlayerSpawnPoint glTF_VCAST_vci_player_spawn_point_Deserializevci_playerSpawnPoint(JsonNode parsed)
        {
            var value = new glTF_VCAST_vci_PlayerSpawnPoint();

            foreach (var kv in parsed.ObjectItems())
            {
                var key = kv.Key.GetString();

                if (key == "order")
                {
                    value.order = kv.Value.GetInt32();
                    continue;
                }

                if (key == "radius")
                {
                    value.radius = kv.Value.GetSingle();
                    continue;
                }
            }
            return(value);
        }