public BiomeForest(World world, int seed) : base("default:forest", BiomeTemperature.Normal, 62, 70, new Rgba32I(0, 255, 0, 255), world, seed) { _heightGenerator = new SimplexOctaveGenerator(seed, 6); _heightGenerator.SetScale(1 / 20f); _treeGenerator = new OakTreeGenerator(seed); _treeOctaveGenerator = new SimplexOctaveGenerator(seed, 1); }
public BiomeMountains(World world, int seed) : base("default:mountains", BiomeTemperature.Normal, 70, 90, new Rgba32I(27, 162, 113, 255), world, seed) { _heightGenerator = new SimplexOctaveGenerator(seed, 1); _heightGenerator.SetScale(1 / 50f); _treeGenerator = new OakTreeGenerator(seed); _caveGenerator = new SimplexOctaveGenerator(seed, 7); _caveGenerator.SetScale(1 / 20f); _random = new Random(); }
public BiomePlains(World world, int seed) : base("default:plains", BiomeTemperature.Normal, 62, 66, new Rgba32I(53, 233, 83, 255), world, seed) { _heightGenerator = new SimplexOctaveGenerator(seed, 4); _heightGenerator.SetScale(1 / 100f); _treeGenerator = new OakTreeGenerator(seed); _treeOctaveGenerator = new SimplexOctaveGenerator(seed, 1); _treeOctaveGenerator.SetScale(100); }