protected override void Start() { debugHud = new MonoDebugHud(this) { FpsOnly = true }; debugHud.Show(); scene = new Scene(); scene.CreateComponent<Octree>(); var zone = scene.CreateComponent<Zone>(); zone.AmbientColor = new Color(0.5f, 0.5f, 0.5f); cameraNode = scene.CreateChild(); var camera = cameraNode.CreateComponent<Camera>(); var viewport = new Viewport(scene, camera, null); // viewport.SetClearColor(Color.White); Renderer.SetViewport(0, viewport); lightNode = scene.CreateChild(); lightNode.Position = new Vector3(0, 3, 0); var light = lightNode.CreateComponent<Light>(); light.LightType = LightType.Directional; light.Brightness = 0.6f; light.Range = 200; environmentNode = scene.CreateChild(); environmentNode.SetScale(0.1f); humanNode = environmentNode.CreateChild(); humanNode.Position = new Vector3(0, -1f, 0); humanNode.SetScale(1f); var model = humanNode.CreateComponent<StaticModel>(); model.Model = ResourceCache.GetModel("Jack.mdl"); material = Material.FromColor(new Color(72/255f, 99/255f, 142/255f)); yaw = -65; pitch = 55; cameraNode.Position = new Vector3(0.6f, 1.3f, -0.4f); cameraNode.Rotation = new Quaternion(pitch, yaw, 0); lightNode.SetDirection(new Vector3(-1, -1f, 0)); InitTouchInput(); var pointer = scene.CreateComponent<CubePointer>(); pointer.PositionChanged += Pointer_PositionChanged; }