Пример #1
0
		protected override async void Init()
		{
			var cache = Application.ResourceCache;
			var node = Node;
			var model = node.CreateComponent<StaticModel>();
			model.Model = cache.GetModel(Assets.Models.Player);
			var material = cache.GetMaterial(Assets.Materials.Player).Clone("");
			model.SetMaterial(material);

			node.SetScale(0.45f);
			node.Position = new Vector3(0f, -6f, 0f);
			node.Rotation = new Quaternion(-40, 0, 0);

			//TODO: rotor should be defined in the model + animation
			rotor = node.CreateChild();
			var rotorModel = rotor.CreateComponent<StaticModel>();
			rotorModel.Model = cache.GetModel(Assets.Models.Box);
			rotorModel.SetMaterial(cache.GetMaterial(Assets.Materials.Black));
			rotor.Scale = new Vector3(0.1f, 1.4f, 0.1f);
			rotor.Rotation = new Quaternion(0, 0, 0);
			rotor.Position = new Vector3(0, -0.15f, 1.2f);
			rotor.RunActionsAsync(new RepeatForever(new RotateBy(1f, 0, 0, 360f * 4))); //RPM

			// Load weapons
			node.AddComponent(new MachineGun());
			node.AddComponent(new Missile());

			await node.RunActionsAsync(new EaseOut(new MoveBy(0.5f, new Vector3(0, 3, 0)), 2));
			MoveRandomly();
		}
Пример #2
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		public ScaleByState (ScaleTo action, Node target)
			: base (action, target)
		{ 
			DeltaX = StartScaleX * EndScaleX - StartScaleX;
			DeltaY = StartScaleY * EndScaleY - StartScaleY;
			DeltaZ = StartScaleZ * EndScaleZ - StartScaleZ;
		}
Пример #3
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		public ActionState GetActionState(int tag, Node target)
		{
			Debug.Assert(tag != (int)ActionTag.Invalid);

			// Early out if we do not have any targets to search
			if (targets.Count == 0)
				return null;

			HashElement element;
			if (targets.TryGetValue(target, out element))
			{
				if (element.ActionStates != null)
				{
					int limit = element.ActionStates.Count;
					for (int i = 0; i < limit; i++)
					{
						var actionState = element.ActionStates[i];

						if (actionState.Action.Tag == tag)
						{
							return actionState;
						}
					}
				}
			}
			return null;
		}
Пример #4
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		protected override void Start()
		{
			// base.Start() creates a basic scene
			base.Start();

			// Create a node for the Earth
			earthNode = Scene.CreateChild();
			earthNode.Position = new Vector3(0, 0, 1); // One meter away
			earthNode.SetScale(0.2f); // 20cm

			// Create a static model component - Sphere:
			var earth = earthNode.CreateComponent<Sphere>();
			// Materials are usually more complicated than just textures, but for such
			// simple cases we can use quick FromImage method to create a material from an image.
			earth.SetMaterial(Material.FromImage("Textures/Earth.jpg"));

			// Same steps for the Moon
			var moonNode = earthNode.CreateChild();
			moonNode.SetScale(0.27f); // Relative size of the Moon is 1738.1km/6378.1km
			moonNode.Position = new Vector3(1.2f, 0, 0);
			var moon = moonNode.CreateComponent<Sphere>();
			moon.SetMaterial(Material.FromImage("Textures/Moon.jpg"));

			// Run a an action to spin the Earth (5 degrees per second)
			earthNode.RunActions(new RepeatForever(new RotateBy(duration: 1f, deltaAngleX: 0, deltaAngleY: -5, deltaAngleZ: 0)));
		}
Пример #5
0
		public TintByState (TintBy action, Node target)
			: base (action, target)
		{   
			DeltaB = action.DeltaB;
			DeltaG = action.DeltaG;
			DeltaR = action.DeltaR;

			staticSprite = Target.GetComponent<StaticSprite2D>();
			if (staticSprite != null)
			{
				var color = staticSprite.Color;
				FromR = color.R;
				FromG = color.G;
				FromB = color.B;
				return;
			}

			shape = Target.GetComponent<Shape>();
			if (shape != null)
			{
				FromR = shape.Color.R;
				FromG = shape.Color.G;
				FromB = shape.Color.B;
				return;
			}

			throw new NotSupportedException("The node should have StaticSprite2D or Shape component");
		}
Пример #6
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		protected override async void Start()
		{
			ResourceCache.AutoReloadResources = true;
			base.Start();

			EnableGestureTapped = true;

			busyIndicatorNode = Scene.CreateChild();
			busyIndicatorNode.SetScale(0.06f);
			busyIndicatorNode.CreateComponent<BusyIndicator>();

			mediaCapture = new MediaCapture();
			await mediaCapture.InitializeAsync();
			await mediaCapture.AddVideoEffectAsync(new MrcVideoEffectDefinition(), MediaStreamType.Photo);
			await RegisterCortanaCommands(new Dictionary<string, Action> {
					{"Describe", () => CaptureAndShowResult(false)},
					{"Read this text", () => CaptureAndShowResult(true)}, 
					{"Enable preview", () => EnablePreview(true) },
					{"Disable preview", () => EnablePreview(false) },
					{"Help", Help }
				});
			
			ShowBusyIndicator(true);
			await TextToSpeech("Welcome to the Microsoft Cognitive Services sample for HoloLens and UrhoSharp.");
			ShowBusyIndicator(false);

			inited = true;
		}
Пример #7
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		public virtual void OnHit(Aircraft target, bool killed, Node bulletNode)
		{
			var body = bulletNode.GetComponent<RigidBody>();
			if (body != null)
				body.Enabled = false;
			bulletNode.SetScale(0);
		}
Пример #8
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		protected override async void Start()
		{
			base.Start();

			EnableGestureManipulation = true;
			EnableGestureTapped = true;

			Log.LogLevel = LogLevel.Warning;
			Log.LogMessage += l => { Debug.WriteLine(l.Level + ":  " + l.Message); };

			// Create a node for the Earth
			earthNode = Scene.CreateChild();
			earthNode.Position = new Vector3(0, 0, 1.5f);
			earthNode.SetScale(0.3f);

			DirectionalLight.Brightness = 1f;
			DirectionalLight.Node.SetDirection(new Vector3(-1, 0, 0.5f));

			var earth = earthNode.CreateComponent<Sphere>();
			earthMaterial = ResourceCache.GetMaterial("Materials/Earth.xml");
			earth.SetMaterial(earthMaterial);

			var moonNode = earthNode.CreateChild();
			moonNode.SetScale(0.27f);
			moonNode.Position = new Vector3(1.2f, 0, 0);
			var moon = moonNode.CreateComponent<Sphere>();
			moon.SetMaterial(ResourceCache.GetMaterial("Materials/Moon.xml"));

			// Run a few actions to spin the Earth, the Moon and the clouds.
			earthNode.RunActions(new RepeatForever(new RotateBy(duration: 1f, deltaAngleX: 0, deltaAngleY: -4, deltaAngleZ: 0)));
		}
Пример #9
0
		protected override async void Start()
		{
			base.Start();
			clientConnection = new ClientConnection();
			clientConnection.Disconnected += ClientConnection_Disconnected;
			clientConnection.RegisterForRealtimeUpdate(GetCurrentPositionDto);
			clientConnection.RegisterFor<PointerPositionChangedDto>(OnClientPointerChanged);

			Zone.AmbientColor = new Color(0.3f, 0.3f, 0.3f);
			DirectionalLight.Brightness = 0.5f;

			environmentNode = Scene.CreateChild();
			EnableGestureTapped = true;

			cubeNode = environmentNode.CreateChild();
			cubeNode.SetScale(0.2f);
			cubeNode.Position = new Vector3(1000, 1000, 1000);
			var box = cubeNode.CreateComponent<Box>();
			box.Color = Color.White;

			var moveAction = new MoveBy(0.5f, new Vector3(0, 0.005f, 0));
			cubeNode.RunActions(new RepeatForever(new RotateBy(1f, 0, 120, 0)));
			cubeNode.RunActions(new RepeatForever(moveAction, moveAction.Reverse()));

			//material = Material.FromColor(Color.Gray); //-- debug mode
			material = Material.FromColor(Color.Transparent, true);

			await RegisterCortanaCommands(new Dictionary<string, Action> {
				{ "stop spatial mapping", StopSpatialMapping}
			});

			while (!await ConnectAsync()) { }
		}
Пример #10
0
		protected override void OnExplode(Node explodeNode)
		{
			rotor.RemoveAllActions();
			rotor.Remove();
			var particleEmitter = explodeNode.CreateComponent<ParticleEmitter2D>();
			explodeNode.SetScale(1.5f);
			particleEmitter.Effect = Application.ResourceCache.GetParticleEffect2D(Assets.Particles.PlayerExplosion);
		}
Пример #11
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		public override void OnHit(Aircraft target, bool killed, Node bulletNode)
		{
			var soundSource = Node.CreateComponent<SoundSource>();
			soundSource.Gain = 0.1f;
			soundSource.Play(Application.ResourceCache.GetSound(Assets.Sounds.Powerup));
			base.OnHit(target, killed, bulletNode);
			((SamplyGame)Application).OnCoinCollected();
		}
Пример #12
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		public TargetedActionState (TargetedAction action, Node target)
			: base (action, target)
		{   
			ForcedTarget = action.ForcedTarget;
			TargetedAction = action.Action;

			ActionState = (FiniteTimeActionState)TargetedAction.StartAction (ForcedTarget);
		}
Пример #13
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		public RotateByState (RotateBy action, Node target)
			: base (action, target)
		{ 
			AngleX = action.AngleX;
			AngleY = action.AngleY;
			AngleZ = action.AngleZ;
			StartAngles = target.Rotation;
		}
Пример #14
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		public JumpByState (JumpBy action, Node target)
			: base (action, target)
		{ 
			Delta = action.Position;
			Height = action.Height;
			Jumps = action.Jumps;
			P = StartPosition = target.Position;
		}
Пример #15
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		public SequenceState (Sequence action, Node target)
			: base (action, target)
		{ 
			actionSequences = action.Actions;
			hasInfiniteAction = (actionSequences [0] is RepeatForever) || (actionSequences [1] is RepeatForever);
			split = actionSequences [0].Duration / Duration;
			last = -1;

		}
Пример #16
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		async void Launch(Node bulletNode)
		{
			await bulletNode.RunActionsAsync(
				new MoveTo(3f, new Vector3(RandomHelper.NextRandom(-6f, 6f), -6, 0)),
				new CallFunc(() => bulletNode.SetScale(0f)));

			//remove the bullet from the scene.
			bulletNode.Remove();
		}
Пример #17
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		public void Start()
		{
			// Background consists of two huge tiles (each BackgroundScale x BackgroundScale)
			frontTile = CreateTile(0);
			rearTile = CreateTile(1);

			// Move them and swap (rotate) to be looked like the background is infinite
			RotateBackground();
		}
Пример #18
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		public BezierToState (BezierBy action, Node target)
			: base (action, target)
		{ 
			var config = BezierConfig;

			config.ControlPoint1 -= StartPosition;
			config.ControlPoint2 -= StartPosition;
			config.EndPosition -= StartPosition;

			BezierConfig = config;
		}
Пример #19
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		public ParallelState (Parallel action, Node target)
			: base (action, target)
		{   
			Actions = action.Actions;
			ActionStates = new FiniteTimeActionState[Actions.Length];

			for (int i = 0; i < Actions.Length; i++)
			{
				ActionStates [i] = (FiniteTimeActionState)Actions [i].StartAction (target);
			}
		}
Пример #20
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		public RepeatState (Repeat action, Node target)
			: base (action, target)
		{ 

			InnerAction = action.InnerAction;
			Times = action.Times;
			Total = action.Total;
			ActionInstant = action.ActionInstant;

			NextDt = InnerAction.Duration / Duration;

			InnerActionState = (FiniteTimeActionState)InnerAction.StartAction (target);
		}
Пример #21
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		public FadeOutState (FadeOut action, Node target)
			: base (action, target)
		{
			staticSprite = Target.GetComponent<StaticSprite2D>();
			if (staticSprite != null)
				return;

			shape = Target.GetComponent<Shape>();
			if (shape != null)
				return;

			throw new NotSupportedException("The node should have StaticSprite2D or Shape component");
		}
Пример #22
0
		public async Task ShowStartMenu(bool gameOver)
		{
			var cache = Application.ResourceCache;
			bigAircraft = Node.CreateChild();
			var model = bigAircraft.CreateComponent<StaticModel>();

			if (gameOver)
			{
				model.Model = cache.GetModel(Assets.Models.Enemy1);
				model.SetMaterial(cache.GetMaterial(Assets.Materials.Enemy1).Clone(""));
				bigAircraft.SetScale(0.3f);
				bigAircraft.Rotate(new Quaternion(180, 90, 20), TransformSpace.Local);
			}
			else
			{
				model.Model = cache.GetModel(Assets.Models.Player);
				model.SetMaterial(cache.GetMaterial(Assets.Materials.Player).Clone(""));
				bigAircraft.SetScale(1f);
				bigAircraft.Rotate(new Quaternion(0, 40, -50), TransformSpace.Local);
			}

			bigAircraft.Position = new Vector3(10, 2, 10);
			bigAircraft.RunActions(new RepeatForever(new Sequence(new RotateBy(1f, 0f, 0f, 5f), new RotateBy(1f, 0f, 0f, -5f))));

			//TODO: rotor should be defined in the model + animation
			rotor = bigAircraft.CreateChild();
			var rotorModel = rotor.CreateComponent<Box>();
			rotorModel.Color = Color.White;
			rotor.Scale = new Vector3(0.1f, 1.5f, 0.1f);
			rotor.Position = new Vector3(0, 0, -1.3f);
			var rotorAction = new RepeatForever(new RotateBy(1f, 0, 0, 360f*6)); //RPM
			rotor.RunActions(rotorAction);
			
			menuLight = bigAircraft.CreateChild();
			menuLight.Position = new Vector3(-3, 6, 2);
			menuLight.AddComponent(new Light { LightType = LightType.Point, Brightness = 0.3f });

			await bigAircraft.RunActionsAsync(new EaseIn(new MoveBy(1f, new Vector3(-10, -2, -10)), 2));

			textBlock = new Text();
			textBlock.HorizontalAlignment = HorizontalAlignment.Center;
			textBlock.VerticalAlignment = VerticalAlignment.Bottom;
			textBlock.Value = gameOver ? "GAME OVER" : "TAP TO START";
			textBlock.SetFont(cache.GetFont(Assets.Fonts.Font), Application.Graphics.Width / 15);
			Application.UI.Root.AddChild(textBlock);

			menuTaskSource = new TaskCompletionSource<bool>();
			finished = false;
			await menuTaskSource.Task;
		}
Пример #23
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		static void AddCollisionDebugBox(Node rootNode, bool add)
		{
			var nodes = rootNode.GetChildrenWithComponent<CollisionShape>(true);
			foreach (var node in nodes)
			{
				node.GetChild("CollisionDebugBox", false)?.Remove();
				if (!add)
					continue;
				var subNode = node.CreateChild("CollisionDebugBox");
				var box = subNode.CreateComponent<Box>();
				subNode.Scale = node.GetComponent<CollisionShape>().WorldBoundingBox.Size;
				box.Color = new Color(Color.Red, 0.4f);
			}
		}
Пример #24
0
		public ScaleToState (ScaleTo action, Node target)
			: base (action, target)
		{
			var scale = target.Scale;
			StartScaleX = scale.X;
			StartScaleY = scale.Y;
			StartScaleZ = scale.Z;
			EndScaleX = action.EndScaleX;
			EndScaleY = action.EndScaleY;
			EndScaleZ = action.EndScaleZ;
			DeltaX = EndScaleX - StartScaleX;
			DeltaY = EndScaleY - StartScaleY;
			DeltaZ = EndScaleZ - StartScaleZ;
		}
Пример #25
0
        public override void OnAttachedToNode(Node node)
        {
            barNode = node.CreateChild();
            barNode.Scale = new Vector3(1, 0, 1);
            var box = barNode.CreateComponent<Box>();
            box.Color = color;

            textNode = node.CreateChild();
            textNode.Position = new Vector3(0, 3, 0);
            var text3D = textNode.CreateComponent<Text3D>();
            text3D.SetFont(CoreAssets.Fonts.AnonymousPro, 60);
            text3D.TextEffect = TextEffect.Stroke;
            text3D.Text = name;

            base.OnAttachedToNode(node);
        }
Пример #26
0
		public override async void OnHit(Aircraft target, bool killed, Node bulletNode)
		{
			// show a small explosion when the cube reaches an aircraft. 
			base.OnHit(target, killed, bulletNode);
			var cache = Application.ResourceCache;
			var explosionNode = Scene.CreateChild();
			SoundSource soundSource = explosionNode.CreateComponent<SoundSource>();
			soundSource.Play(Application.ResourceCache.GetSound(Assets.Sounds.SmallExplosion));
			soundSource.Gain = 0.3f;
			explosionNode.Position = target.Node.WorldPosition;
			explosionNode.SetScale(1.6f);
			var particleEmitter = explosionNode.CreateComponent<ParticleEmitter2D>();
			particleEmitter.Effect = cache.GetParticleEffect2D(Assets.Particles.Explosion);
			ScaleBy scaleBy = new ScaleBy(0.3f, 0.1f);
			await explosionNode.RunActionsAsync(scaleBy, new DelayTime(1f));
			explosionNode.Remove();
		}
Пример #27
0
		protected override void Start()
		{
			debugHud = new MonoDebugHud(this) { FpsOnly = true };
			debugHud.Show();

			scene = new Scene();
			scene.CreateComponent<Octree>();
			var zone = scene.CreateComponent<Zone>();
			zone.AmbientColor = new Color(0.5f, 0.5f, 0.5f);

			cameraNode = scene.CreateChild();
			var camera = cameraNode.CreateComponent<Camera>();

			var viewport = new Viewport(scene, camera, null);
			// viewport.SetClearColor(Color.White);
			Renderer.SetViewport(0, viewport);

			lightNode = scene.CreateChild();
			lightNode.Position = new Vector3(0, 3, 0);
			var light = lightNode.CreateComponent<Light>();
			light.LightType = LightType.Directional;
			light.Brightness = 0.6f;
			light.Range = 200;

			environmentNode = scene.CreateChild();
			environmentNode.SetScale(0.1f);

			humanNode = environmentNode.CreateChild();
			humanNode.Position = new Vector3(0, -1f, 0);
			humanNode.SetScale(1f);
			var model = humanNode.CreateComponent<StaticModel>();
			model.Model = ResourceCache.GetModel("Jack.mdl");

			material = Material.FromColor(new Color(72/255f, 99/255f, 142/255f));

			yaw = -65;
			pitch = 55;
			cameraNode.Position = new Vector3(0.6f, 1.3f, -0.4f);
			cameraNode.Rotation = new Quaternion(pitch, yaw, 0);

			lightNode.SetDirection(new Vector3(-1, -1f, 0));
			InitTouchInput();
			var pointer = scene.CreateComponent<CubePointer>();
			pointer.PositionChanged += Pointer_PositionChanged;
		}
Пример #28
0
		async void CreateScene ()
		{
			Input.SubscribeToTouchEnd(OnTouched);

			var cache = ResourceCache;
			scene = new Scene ();
			octree = scene.CreateComponent<Octree> ();

			plotNode = scene.CreateChild();
			var baseNode = plotNode.CreateChild().CreateChild();
			var plane = baseNode.CreateComponent<StaticModel>();
			plane.Model = ResourceCache.GetModel("Models/Plane.mdl");

			var cameraNode = scene.CreateChild ("camera");
			camera = cameraNode.CreateComponent<Camera>();
			cameraNode.Position = new Vector3(10, 15, 10) / 1.75f;
			cameraNode.Rotation = new Quaternion(-0.121f, 0.878f, -0.305f, -0.35f);

			Node lightNode = cameraNode.CreateChild(name: "light");
			var light = lightNode.CreateComponent<Light>();
			light.LightType = LightType.Point;
			light.Range = 100;
			light.Brightness = 1.3f;

			int size = 3;
			baseNode.Scale = new Vector3(size * 1.5f, 1, size * 1.5f);
			bars = new List<Bar>(size * size);
			for (var i = 0f; i < size * 1.5f; i += 1.5f)
			{
				for (var j = 0f; j < size * 1.5f; j += 1.5f)
				{
					var boxNode = plotNode.CreateChild();
					boxNode.Position = new Vector3(size / 2f - i, 0, size / 2f - j);
					var box = new Bar(new Color(RandomHelper.NextRandom(), RandomHelper.NextRandom(), RandomHelper.NextRandom(), 0.9f));
					boxNode.AddComponent(box);
					box.SetValueWithAnimation((Math.Abs(i) + Math.Abs(j) + 1) / 2f);
					bars.Add(box);
				}
			}
			SelectedBar = bars.First();
			SelectedBar.Select();
			await plotNode.RunActionsAsync(new EaseBackOut(new RotateBy(2f, 0, 360, 0)));
			movementsEnabled = true;
		}
Пример #29
0
		protected override async void Start()
		{
			base.Start();

			//change the default brigtness
			Zone.AmbientColor = new Color(0.2f, 0.2f, 0.2f);
			DirectionalLight.Brightness = 0.5f;

			environmentNode = Scene.CreateChild();
			EnableGestureTapped = true;

			await RegisterCortanaCommands(new Dictionary<string, Action> {
					{ "show results", ShowResults },
					{ "stop spatial mapping", StopSpatialMapping }
				});

			// requires 'spatialMapping' capabilaty
			await StartSpatialMapping(new Vector3(50, 50, 50));
		}
Пример #30
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		public override void OnAttachedToNode(Node node)
		{
			base.OnAttachedToNode(node);
			Application.Input.TouchEnd += Input_TouchEnd;
			Application.Input.TouchBegin += Input_TouchBegin;

			cubeNode = node.CreateChild();
			cubeNode.Position = new Vector3(1000, 1000, 1000);
			cubeNode.SetScale(0.02f);
			var box = cubeNode.CreateComponent<Box>();
			box.Color = Color.White;

			var moveAction = new MoveBy(0.5f, new Vector3(0, 0.005f, 0));
			cubeNode.RunActionsAsync(new RepeatForever(new RotateBy(1f, 0, 120, 0)));
			cubeNode.RunActionsAsync(new RepeatForever(moveAction, moveAction.Reverse()));

			camera = Scene.GetChildrenWithComponent<Camera>(true).First().GetComponent<Camera>();
			octree = Scene.GetComponent<Octree>(true);
		}