public UplayLibrary(IPlayniteAPI api) : base(api) { LibrarySettings = new UplayLibrarySettings(this); }
private void LoadValues(UplayLibrarySettings source) { source.CopyProperties(this, false, null, true); }
public UplayLibrary(IPlayniteAPI api) { playniteApi = api; LibraryIcon = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), @"Resources\uplayicon.png"); LibrarySettings = new UplayLibrarySettings(this, playniteApi); }
public void BeginEdit() { editingClone = this.GetClone(); }
public void BeginEdit() { editingClone = this.CloneJson(); }