void SpectreBattleRoundTwo() //Unused { opponentName = "The Spectre"; opponentHP = 16; primaryAttack = (BattleItem)battleRunes[2]; //Flame secondaryAttack = (BattleItem)battleRunes[6]; //Drain tertiaryAttack = (BattleItem)battleRunes[7]; //Smite }
void RutherianBattleRoundOne() { opponentName = "Rutherian"; opponentHP = 12; primaryAttack = (BattleItem)battleRunes[3]; //Stun secondaryAttack = (BattleItem)battleRunes[6]; //Drain tertiaryAttack = (BattleItem)battleRunes[8]; //Charge }
void SpectreBattleRoundOne() { opponentName = "The Spectre"; opponentHP = 12; secondaryAttack = (BattleItem)battleRunes[3]; //Stun tertiaryAttack = (BattleItem)battleRunes[6]; //Drain primaryAttack = (BattleItem)battleRunes[0]; //Nothing }
void SerenBattle() { opponentName = "Seren"; opponentHP = 17; primaryAttack = (BattleItem)battleRunes[2]; //Flame secondaryAttack = (BattleItem)battleRunes[4]; //Shock tertiaryAttack = (BattleItem)battleRunes[5]; //Restore }
void KogBattle() { opponentName = "Kog"; opponentHP = 15; primaryAttack = (BattleItem)battleRunes[3]; //Stun secondaryAttack = (BattleItem)battleRunes[4]; //Shock tertiaryAttack = (BattleItem)battleRunes[7]; //Smite }
void ThugBattle() { opponentName = "The Thug"; opponentHP = 8; primaryAttack = (BattleItem)battleRunes[0]; //Nothing secondaryAttack = (BattleItem)battleRunes[1]; //Basic tertiaryAttack = (BattleItem)battleRunes[3]; //Stun }
void RutherianBattleRoundTwo() { opponentName = "Corrupt Rutherian"; opponentHP = 20; primaryAttack = (BattleItem)battleRunes[0]; //Nothing secondaryAttack = (BattleItem)battleRunes[7]; //Smite tertiaryAttack = (BattleItem)battleRunes[9]; //Leech }