Ejemplo n.º 1
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 void SpectreBattleRoundTwo() //Unused
 {
     opponentName    = "The Spectre";
     opponentHP      = 16;
     primaryAttack   = (BattleItem)battleRunes[2]; //Flame
     secondaryAttack = (BattleItem)battleRunes[6]; //Drain
     tertiaryAttack  = (BattleItem)battleRunes[7]; //Smite
 }
Ejemplo n.º 2
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 void RutherianBattleRoundOne()
 {
     opponentName    = "Rutherian";
     opponentHP      = 12;
     primaryAttack   = (BattleItem)battleRunes[3]; //Stun
     secondaryAttack = (BattleItem)battleRunes[6]; //Drain
     tertiaryAttack  = (BattleItem)battleRunes[8]; //Charge
 }
Ejemplo n.º 3
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 void SpectreBattleRoundOne()
 {
     opponentName    = "The Spectre";
     opponentHP      = 12;
     secondaryAttack = (BattleItem)battleRunes[3]; //Stun
     tertiaryAttack  = (BattleItem)battleRunes[6]; //Drain
     primaryAttack   = (BattleItem)battleRunes[0]; //Nothing
 }
Ejemplo n.º 4
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 void SerenBattle()
 {
     opponentName    = "Seren";
     opponentHP      = 17;
     primaryAttack   = (BattleItem)battleRunes[2]; //Flame
     secondaryAttack = (BattleItem)battleRunes[4]; //Shock
     tertiaryAttack  = (BattleItem)battleRunes[5]; //Restore
 }
Ejemplo n.º 5
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 void KogBattle()
 {
     opponentName    = "Kog";
     opponentHP      = 15;
     primaryAttack   = (BattleItem)battleRunes[3]; //Stun
     secondaryAttack = (BattleItem)battleRunes[4]; //Shock
     tertiaryAttack  = (BattleItem)battleRunes[7]; //Smite
 }
Ejemplo n.º 6
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 void ThugBattle()
 {
     opponentName    = "The Thug";
     opponentHP      = 8;
     primaryAttack   = (BattleItem)battleRunes[0]; //Nothing
     secondaryAttack = (BattleItem)battleRunes[1]; //Basic
     tertiaryAttack  = (BattleItem)battleRunes[3]; //Stun
 }
Ejemplo n.º 7
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 void RutherianBattleRoundTwo()
 {
     opponentName    = "Corrupt Rutherian";
     opponentHP      = 20;
     primaryAttack   = (BattleItem)battleRunes[0]; //Nothing
     secondaryAttack = (BattleItem)battleRunes[7]; //Smite
     tertiaryAttack  = (BattleItem)battleRunes[9]; //Leech
 }