/// <summary> /// Modify input camera according to cumulative free-camera transforms (if any). /// <para>Safe to call this even if IsSupported()==false, in which case it will leave camera </para> /// unchanged and return false. /// </summary> /// <param name="inOutPOV">camera info to modify</param> /// <param name="pCMgr">player camera manager (non-NULL)</param> /// <return>Returns</return> public bool UpdateCamera(FMinimalViewInfo inOutPOV, APlayerCameraManager pCMgr) => E_FCameraPhotographyManager_UpdateCamera(this, inOutPOV, pCMgr);
public void DefaultConstrainCamera(FVector newCameraLocation, FVector previousCameraLocation, FVector originalCameraLocation, FVector outCameraLocation, APlayerCameraManager pCMgr) => E_FCameraPhotographyManager_DefaultConstrainCamera(this, newCameraLocation, previousCameraLocation, originalCameraLocation, outCameraLocation, pCMgr);
public FCameraUpdateContext(APlayerCameraManager inCamera, float inDeltaTime) : base(E_CreateStruct_FCameraUpdateContext_APlayerCameraManager_float(inCamera, inDeltaTime), false) { }