Example #1
0
 /// <summary>
 /// Modify input camera according to cumulative free-camera transforms (if any).
 /// <para>Safe to call this even if IsSupported()==false, in which case it will leave camera </para>
 /// unchanged and return false.
 /// </summary>
 /// <param name="inOutPOV">camera info to modify</param>
 /// <param name="pCMgr">player camera manager (non-NULL)</param>
 /// <return>Returns</return>
 public bool UpdateCamera(FMinimalViewInfo inOutPOV, APlayerCameraManager pCMgr)
 => E_FCameraPhotographyManager_UpdateCamera(this, inOutPOV, pCMgr);
Example #2
0
 public void DefaultConstrainCamera(FVector newCameraLocation, FVector previousCameraLocation, FVector originalCameraLocation, FVector outCameraLocation, APlayerCameraManager pCMgr)
 => E_FCameraPhotographyManager_DefaultConstrainCamera(this, newCameraLocation, previousCameraLocation, originalCameraLocation, outCameraLocation, pCMgr);
Example #3
0
 public FCameraUpdateContext(APlayerCameraManager inCamera, float inDeltaTime) :
     base(E_CreateStruct_FCameraUpdateContext_APlayerCameraManager_float(inCamera, inDeltaTime), false)
 {
 }