Пример #1
0
 private void AddEnemy()
 {
     if (waveNumber >= 2)
     {
         FastEnemy fenemy = new FastEnemy(enemyTexture, level.Waypoints.Peek(), 10, 3, 1.5f);
         fenemy.SetWaypoints(level.Waypoints);
         enemies.Add(fenemy);
         spawnTimer = 0;
         enemiesSpawned++;
     }
     else
     {
         Enemy enemy = new Enemy(enemyTexture, level.Waypoints.Peek(), 100, 3, 0.5f);
         enemy.SetWaypoints(level.Waypoints);
         enemies.Add(enemy);
         spawnTimer = 0;
         enemiesSpawned++;
     }
 }
Пример #2
0
 private void AddEnemy()
 {
     if (waveNumber >= 2)
     {
         FastEnemy fenemy = new FastEnemy(enemyTexture, level.Waypoints.Peek(), 10, 3, 1.5f);
         fenemy.SetWaypoints(level.Waypoints);
         enemies.Add(fenemy);
         spawnTimer = 0;
         enemiesSpawned++;
     }
     else
     {
         Enemy enemy = new Enemy(enemyTexture, level.Waypoints.Peek(), 100, 3, 0.5f);
         enemy.SetWaypoints(level.Waypoints);
         enemies.Add(enemy);
         spawnTimer = 0;
         enemiesSpawned++;
     }
 }