private void AddEnemy() { if (waveNumber >= 2) { FastEnemy fenemy = new FastEnemy(enemyTexture, level.Waypoints.Peek(), 10, 3, 1.5f); fenemy.SetWaypoints(level.Waypoints); enemies.Add(fenemy); spawnTimer = 0; enemiesSpawned++; } else { Enemy enemy = new Enemy(enemyTexture, level.Waypoints.Peek(), 100, 3, 0.5f); enemy.SetWaypoints(level.Waypoints); enemies.Add(enemy); spawnTimer = 0; enemiesSpawned++; } }