// Use this for initialization void Start() { oceanMesh = gameObject.GetComponent<MeshFilter> ().mesh; oceanVerts = oceanMesh.vertices; waveVerts = oceanMesh.vertices; oceanNoise = new PerlinNoise (99); }
// Use this for initialization void Start() { // Terrain mesh terrainMesh = gameObject.GetComponent<MeshFilter> ().mesh; terrainVerts = terrainMesh.vertices; // Noise planetSeed = Random.Range (0, 100); planetNoise = new PerlinNoise (planetSeed); // Generate Land GenerateTerrain (); }