Example #1
0
 // Use this for initialization
 void Start()
 {
     oceanMesh = gameObject.GetComponent<MeshFilter> ().mesh;
     oceanVerts = oceanMesh.vertices;
     waveVerts = oceanMesh.vertices;
     oceanNoise = new PerlinNoise (99);
 }
Example #2
0
        // Use this for initialization
        void Start()
        {
            // Terrain mesh
            terrainMesh = gameObject.GetComponent<MeshFilter> ().mesh;
            terrainVerts = terrainMesh.vertices;

            // Noise
            planetSeed = Random.Range (0, 100);
            planetNoise = new PerlinNoise (planetSeed);

            // Generate Land
            GenerateTerrain ();
        }