Пример #1
0
 void Start()
 {
     hurtRenderer         = GetComponent <UnityStandardAssets.ImageEffects.ScreenOverlay> ();
     hurtRenderer.enabled = false;
     gm            = FindObjectOfType <GameManager>();
     scorer        = FindObjectOfType <ScoreKeeper> ();
     currentHealth = maxHealth;
 }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     awake   = false;
     waking  = false;
     smoke   = this.transform.Find("Cloud Effect").GetComponent <ParticleSystem>();
     player  = Camera.allCameras[0];
     speed   = 4;
     panel   = GameObject.FindObjectOfType <Canvas>().transform.Find("Panel").gameObject;
     blur    = player.GetComponent <UnityStandardAssets.ImageEffects.CameraMotionBlur>();
     overlay = player.GetComponent <UnityStandardAssets.ImageEffects.ScreenOverlay>();
 }