void Start() { hurtRenderer = GetComponent <UnityStandardAssets.ImageEffects.ScreenOverlay> (); hurtRenderer.enabled = false; gm = FindObjectOfType <GameManager>(); scorer = FindObjectOfType <ScoreKeeper> (); currentHealth = maxHealth; }
// Use this for initialization void Start() { awake = false; waking = false; smoke = this.transform.Find("Cloud Effect").GetComponent <ParticleSystem>(); player = Camera.allCameras[0]; speed = 4; panel = GameObject.FindObjectOfType <Canvas>().transform.Find("Panel").gameObject; blur = player.GetComponent <UnityStandardAssets.ImageEffects.CameraMotionBlur>(); overlay = player.GetComponent <UnityStandardAssets.ImageEffects.ScreenOverlay>(); }