Пример #1
0
    void Awake()
    {
        motionBlur = Camera.main.GetComponent <UnityStandardAssets.ImageEffects.MotionBlur>();

        press = false;
        t     = 0.0f;
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        //player = GetComponent<FPH_PlayerController>();
        motionblur = GetComponentInChildren<UnityStandardAssets.ImageEffects.MotionBlur> ();
        //Camera HandCamera;
        //HandCamera = GameObject.FindWithTag ("ABC");

        //if (player.cameraState == 1) {
            //HandCamera.GetComponent<
        //}
    }
Пример #3
0
    void Shake()
    {
//		if ( !bShaking )
//			fOriginalFOV = GetComponent<Camera>().fieldOfView;
        bShaking = true;
//		fShakeTime = 0;
        MotionBlur mb = gameObject.GetComponent <MotionBlur>();

        if (mb == null)
        {
            return;
        }
        mb.enabled = true;
    }
Пример #4
0
    // Use this for initialization
    void Start()
    {
        playerRigidbody      = GetComponent <Rigidbody>();
        currentLookDirection = transform.eulerAngles;

        playerFlashlight = gameObject.GetComponentInChildren <FlashlightBehaviour>();
        myCamera         = gameObject.GetComponentInChildren <Camera>();

        cameraPositions    = new Vector3[3];
        cameraPositions[0] = new Vector3(0, 1.1f, 0);
        cameraPositions[1] = new Vector3(0, 0.3f, 0.0f);
        cameraPositions[2] = new Vector3(0, -0.65f, 0.35f);

        camMotionBlur = myCamera.GetComponent <UnityStandardAssets.ImageEffects.MotionBlur>();
    }
Пример #5
0
    // Use this for initialization
    void Awake()
    {
        stamina        = new Stamina();
        mentality      = new Mentality();
        lacklustreTime = 0.0f;

        staminaTrans   = GameObject.FindGameObjectWithTag("Stamina").GetComponent <Transform>();
        mentalityTrans = GameObject.FindGameObjectWithTag("Mentality").GetComponent <Transform>();

        motionBlur = GameObject.FindGameObjectWithTag("MainCamera").
                     GetComponent <UnityStandardAssets.ImageEffects.MotionBlur>();
        motionBlurSound = new SoundController(motionBlur.gameObject);

        NotificationCenter.DefaultCenter.AddObserver(this, "BeShotFromMonster");
    }
Пример #6
0
     // Use this for initialization
     void Start()
 {
             BlurOptimized       =         GetComponent <UnityStandardAssets.ImageEffects.BlurOptimized>();
             MotionBlur          =            GetComponent <UnityStandardAssets.ImageEffects.MotionBlur>();
             FishEye             =               GetComponent <UnityStandardAssets.ImageEffects.Fisheye>();
             NoiseAndScratches   =     GetComponent <UnityStandardAssets.ImageEffects.NoiseAndScratches>();
             flashLight          =            GameObject.Find("[FlashLight]");
             flashLightObject    =      GameObject.Find("Taschenlampe");
             breathe1AudioSource =   GameObject.Find("[Audio]/Breathe_Zone_1").GetComponent <AudioSource>();
             breathe2AudioSource =   GameObject.Find("[Audio]/Breathe_Zone_2").GetComponent <AudioSource>();
             breathe3AudioSource =   GameObject.Find("[Audio]/Breathe_Zone_3").GetComponent <AudioSource>();
             heart1AudioSource   =     GameObject.Find("[Audio]/Heart_beat_1").GetComponent <AudioSource>();
             heart2AudioSource   =     GameObject.Find("[Audio]/Heart_beat_2").GetComponent <AudioSource>();
     // All effects on
     AllEffectsOn();
         
 }
Пример #7
0
    // Update is called once per frame
    public void Update()
    {
        if (blurScript == null)
        {
            blurScript = Info.getBlurEffects();
            return;
        }

        if (startTime + duration > Time.time)
        {
            onOff = true;
        }
        else
        {
            onOff = false;
        }

        blurScript.enabled = onOff;

        blurScript.blurAmount = Helper.Remap((startTime + duration - Time.time), 0, duration, 0, 1f);
    }
Пример #8
0
 public static void init(MainCharacterScript mainCharacter)
 {
     mainCharScript = mainCharacter;
     motionBlur = GameObject.Find("CenterEyeAnchor").GetComponentInChildren<UnityStandardAssets.ImageEffects.MotionBlur>();
     currentInsanityLevel = 0;
 }
Пример #9
0
	// Use this for initialization
	void Start () {
        motionBlur = GetComponent<UnityStandardAssets.ImageEffects.MotionBlur>();
    }