void Awake() { motionBlur = Camera.main.GetComponent <UnityStandardAssets.ImageEffects.MotionBlur>(); press = false; t = 0.0f; }
// Use this for initialization void Start() { //player = GetComponent<FPH_PlayerController>(); motionblur = GetComponentInChildren<UnityStandardAssets.ImageEffects.MotionBlur> (); //Camera HandCamera; //HandCamera = GameObject.FindWithTag ("ABC"); //if (player.cameraState == 1) { //HandCamera.GetComponent< //} }
void Shake() { // if ( !bShaking ) // fOriginalFOV = GetComponent<Camera>().fieldOfView; bShaking = true; // fShakeTime = 0; MotionBlur mb = gameObject.GetComponent <MotionBlur>(); if (mb == null) { return; } mb.enabled = true; }
// Use this for initialization void Start() { playerRigidbody = GetComponent <Rigidbody>(); currentLookDirection = transform.eulerAngles; playerFlashlight = gameObject.GetComponentInChildren <FlashlightBehaviour>(); myCamera = gameObject.GetComponentInChildren <Camera>(); cameraPositions = new Vector3[3]; cameraPositions[0] = new Vector3(0, 1.1f, 0); cameraPositions[1] = new Vector3(0, 0.3f, 0.0f); cameraPositions[2] = new Vector3(0, -0.65f, 0.35f); camMotionBlur = myCamera.GetComponent <UnityStandardAssets.ImageEffects.MotionBlur>(); }
// Use this for initialization void Awake() { stamina = new Stamina(); mentality = new Mentality(); lacklustreTime = 0.0f; staminaTrans = GameObject.FindGameObjectWithTag("Stamina").GetComponent <Transform>(); mentalityTrans = GameObject.FindGameObjectWithTag("Mentality").GetComponent <Transform>(); motionBlur = GameObject.FindGameObjectWithTag("MainCamera"). GetComponent <UnityStandardAssets.ImageEffects.MotionBlur>(); motionBlurSound = new SoundController(motionBlur.gameObject); NotificationCenter.DefaultCenter.AddObserver(this, "BeShotFromMonster"); }
// Use this for initialization void Start() { BlurOptimized = GetComponent <UnityStandardAssets.ImageEffects.BlurOptimized>(); MotionBlur = GetComponent <UnityStandardAssets.ImageEffects.MotionBlur>(); FishEye = GetComponent <UnityStandardAssets.ImageEffects.Fisheye>(); NoiseAndScratches = GetComponent <UnityStandardAssets.ImageEffects.NoiseAndScratches>(); flashLight = GameObject.Find("[FlashLight]"); flashLightObject = GameObject.Find("Taschenlampe"); breathe1AudioSource = GameObject.Find("[Audio]/Breathe_Zone_1").GetComponent <AudioSource>(); breathe2AudioSource = GameObject.Find("[Audio]/Breathe_Zone_2").GetComponent <AudioSource>(); breathe3AudioSource = GameObject.Find("[Audio]/Breathe_Zone_3").GetComponent <AudioSource>(); heart1AudioSource = GameObject.Find("[Audio]/Heart_beat_1").GetComponent <AudioSource>(); heart2AudioSource = GameObject.Find("[Audio]/Heart_beat_2").GetComponent <AudioSource>(); // All effects on AllEffectsOn(); }
// Update is called once per frame public void Update() { if (blurScript == null) { blurScript = Info.getBlurEffects(); return; } if (startTime + duration > Time.time) { onOff = true; } else { onOff = false; } blurScript.enabled = onOff; blurScript.blurAmount = Helper.Remap((startTime + duration - Time.time), 0, duration, 0, 1f); }
public static void init(MainCharacterScript mainCharacter) { mainCharScript = mainCharacter; motionBlur = GameObject.Find("CenterEyeAnchor").GetComponentInChildren<UnityStandardAssets.ImageEffects.MotionBlur>(); currentInsanityLevel = 0; }
// Use this for initialization void Start () { motionBlur = GetComponent<UnityStandardAssets.ImageEffects.MotionBlur>(); }