Пример #1
0
        public override void OnInspectorGUI()
        {
            serializedObject.Update();

            EditorGUILayout.IntSlider(meshQuality, 0, 99, new GUIContent("Mesh Quality"));
            EditorGUILayout.Slider(roadWidth, 1.0f, 100.0f, new GUIContent("Base Road Width"));

            bool bLast   = m_target.closed;
            bool bClosed = EditorGUILayout.Toggle("Closed", bLast);

            if (bLast != bClosed)
            {
                m_target.Close(bClosed);
            }

            EditorGUILayout.PropertyField(defaultMaterial);

            if (GUILayout.Button("Build Mesh"))
            {
                RoadMeshBuilder.BuildMeshForRoad(m_target);
            }

            EditorUtility.SetDirty(m_target);

            serializedObject.ApplyModifiedProperties();
        }
Пример #2
0
 private void _UpdateMesh()
 {
     if (m_target.last && m_target.last.mesh != null)
     {
         RoadMeshBuilder.BuildMeshForPath(m_target.last);
         RoadMeshBuilder.BuildMeshForPath(m_target.last.lastPath);
     }
     if (m_target.next && m_target.next.mesh != null)
     {
         RoadMeshBuilder.BuildMeshForPath(m_target.next);
         RoadMeshBuilder.BuildMeshForPath(m_target.next.nextPath);
     }
 }