Пример #1
0
    private void Start()
    {
        _CombatData = Resources.Load <SO_CombatData>("CombatData");

        // Listening to both start and restart events in case of a draw between players
        _CombatData.CombatTimerStartedEvent.AddListener(OnCombatSequenceStarted);
        _CombatData.CombatTimerEndedEvent.AddListener(OnCombatOptionChosenLocally);
        // This event is not networked
        _CombatData.CombatOptionChosenLocallyEvent.AddListener(OnCombatOptionChosenLocally);

        _Button = GetComponent <Button>();
    }