Пример #1
0
 private void OnUnloadSceneSuccess(object sender, GameFramework.Scene.UnloadSceneSuccessEventArgs e)
 {
     m_EventComponent.Fire(this, UnloadSceneSuccessEventArgs.Create(e));
     m_SceneOrder.Remove(e.SceneAssetName);
     RefreshSceneOrder();
 }
Пример #2
0
 private void OnUnloadSceneSuccess(object sender, GameFramework.Scene.UnloadSceneSuccessEventArgs e)
 {
     m_MainCamera = Camera.main;
     m_EventComponent.Fire(this, UnloadSceneSuccessEventArgs.Create(e));
 }