private void OnUnloadSceneSuccess(object sender, GameFramework.Scene.UnloadSceneSuccessEventArgs e) { m_EventComponent.Fire(this, UnloadSceneSuccessEventArgs.Create(e)); m_SceneOrder.Remove(e.SceneAssetName); RefreshSceneOrder(); }
private void OnUnloadSceneSuccess(object sender, GameFramework.Scene.UnloadSceneSuccessEventArgs e) { m_MainCamera = Camera.main; m_EventComponent.Fire(this, UnloadSceneSuccessEventArgs.Create(e)); }