Пример #1
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 public static RenderTexture GetTemporary(int width, int height, int depthBuffer, RenderTextureFormat format, RenderTextureReadWrite readWrite)
 {
     return(RenderTexture.GetTemporaryImpl(width, height, depthBuffer, RenderTexture.GetCompatibleFormat(format, readWrite), 1, RenderTextureMemoryless.None, VRTextureUsage.None, false));
 }
Пример #2
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 public static RenderTexture GetTemporary(int width, int height)
 {
     return(RenderTexture.GetTemporaryImpl(width, height, 0, RenderTexture.GetCompatibleFormat(RenderTextureFormat.Default, RenderTextureReadWrite.Default), 1, RenderTextureMemoryless.None, VRTextureUsage.None, false));
 }
Пример #3
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 public static RenderTexture GetTemporary(int width, int height, int depthBuffer, RenderTextureFormat format, RenderTextureReadWrite readWrite, int antiAliasing, RenderTextureMemoryless memorylessMode, VRTextureUsage vrUsage)
 {
     return(RenderTexture.GetTemporaryImpl(width, height, depthBuffer, RenderTexture.GetCompatibleFormat(format, readWrite), antiAliasing, memorylessMode, vrUsage, false));
 }
Пример #4
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 public RenderTexture(int width, int height, int depth, RenderTextureFormat format, int mipCount) : this(width, height, depth, RenderTexture.GetCompatibleFormat(format, RenderTextureReadWrite.Default), mipCount)
 {
 }
Пример #5
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 public RenderTexture(int width, int height, int depth) : this(width, height, depth, RenderTexture.GetCompatibleFormat(RenderTextureFormat.Default, RenderTextureReadWrite.Default))
 {
 }
Пример #6
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 public RenderTexture(int width, int height, int depth, [UnityEngine.Internal.DefaultValue("RenderTextureFormat.Default")] RenderTextureFormat format, [UnityEngine.Internal.DefaultValue("RenderTextureReadWrite.Default")] RenderTextureReadWrite readWrite) : this(width, height, depth, RenderTexture.GetCompatibleFormat(format, readWrite))
 {
 }
Пример #7
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 public CustomRenderTexture(int width, int height, RenderTextureFormat format) : this(width, height, RenderTexture.GetCompatibleFormat(format, RenderTextureReadWrite.Default))
 {
 }