Пример #1
0
	static public int ClearBlendShapes(IntPtr l) {
		try {
			UnityEngine.Mesh self=(UnityEngine.Mesh)checkSelf(l);
			self.ClearBlendShapes();
			pushValue(l,true);
			return 1;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
Пример #2
0
 static int ClearBlendShapes(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.Mesh obj = (UnityEngine.Mesh)ToLua.CheckObject(L, 1, typeof(UnityEngine.Mesh));
         obj.ClearBlendShapes();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }