static public int ClearBlendShapes(IntPtr l) { try { UnityEngine.Mesh self=(UnityEngine.Mesh)checkSelf(l); self.ClearBlendShapes(); pushValue(l,true); return 1; } catch(Exception e) { return error(l,e); } }
static int ClearBlendShapes(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Mesh obj = (UnityEngine.Mesh)ToLua.CheckObject(L, 1, typeof(UnityEngine.Mesh)); obj.ClearBlendShapes(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }