Internal_Clear() приватный статический Метод

private static Internal_Clear ( bool clearDepth, bool clearColor, UnityEngine backgroundColor, float depth ) : void
clearDepth bool
clearColor bool
backgroundColor UnityEngine
depth float
Результат void
Пример #1
0
 public static void Clear(bool clearDepth, bool clearColor, Color backgroundColor, [DefaultValue("1.0f")] float depth)
 {
     GL.Internal_Clear(clearDepth, clearColor, backgroundColor, depth);
 }